The idea of covenants is a great RPG premise. Going to a new world, meeting the people that live there, finding a group that you connect with and joining forces with them to help their cause and increase your power… perfect role playing game opportunity.
The idea of covenants is a terrible MMO premise. Locking important power gains – that will likely be unable to be balanced from one covenant, class, spec, or even type of content to the next – behind long grinds and with limited access is not the way. Particularly for an expansion that is supposed to be focusing on player agency, telling us that we cannot choose between the pool of options available based on the content we are doing is really against what seems to be the goal.
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