Daily Thoughts: Random Comparison – Fury vs Frost

Fury v. Frost – Sounds like an epic boxing match about to begin. As it isn’t a boxing match, it is probably unclear why I’d go out of my way to compare to unrelated specs on two different classes. Well, those specs are all I really had time to play yesterday so that’s what I’m going to talk about today.

Fury:

I’m two-handed fury. None of these little rogue / insta-dead enh shaman one hander things for me. I’m a fury warrior; a raging beast dual wielding two small trucks, excited to bash just about anything. You wouldn’t like me when I’m angry. My fury warrior is my freshest 80. He’s decently geared at this point through mainly heroics and one lucky ICC-10. He’s wielding Ramaladni’s Blade of Culling from ICC 10 and the Edge of Ruin from the ToC 5 man heroic. The rest of his gear is pretty representative of those. A mix between ilevel200 and ilevel264 pieces. He’s only partially enchanted and gemmed with mostly rare quality gems. In heroics, I do an easy 7-8k dps on trash pulls and single target bosses with cooldowns. With the right string of crits, i’ve neared 9.5k dps single target in a heroic. The rotation is mostly button mashing, then button mash whatever is flashing. Raging Blow during enrage > Slam when it procs > Bloodthirst > HS when at high rage. I’m not amazing at prioritizing my rotation so mines mostly faceroll. AoE packs are even easier, cleave > whatever > cleave. It’s fun, its easy. I do want to learn a little more about what I should be doing for a tighter rotation and stat preferences for gems so, read along with me:

Wow Insider – Warrior Search   ,   From the Wow Forums

Looks like people aren’t completely sure about stat weights and such. Ej doesn’t have anything definitive currently. Hit/Exp caps are a must though.

Frost:

My death knight is a burly risen dead orc soldier. He brandishes a two-handed weapon and controls deaths icy powers. The new rune system adds a bit more downtime during a DK’s rotation than the global cooldown mashing fest that was in place before 4.0.1, at least for non dual-wielders. To compensate for this, blizzard made everything hit really hard. My main attacks in heroics – frost strike, obliterate, and howling blast – all crit for 13k+ regularly. The DK is using Tyrannical Beheader out of heroic Pit of Saron, he has 4 piece tier 10, and almost completely ilvl 251/264 gear in total. He has all the best enchants and gems. Frosts big hits of howling blast lead me to an easy 8k+ dps on trash pulls but I’m only sitting around 5-6k dps on single target boss fights. I can only assume that my rotation is sloppy, though Frosts rotation and needs are a bit more intensive than a Fury warrior. Frost must lay down both diseases on the target, use Obliterate as often as possible and during the 100% crit procs, Festering Strike to refresh diseases (they really need 100% uptime), frost strike to bleed off all that runic power, and blood strikes to use the blood runes that you’ll otherwise be wasting. Doing festering strike too often is a dps loss as it doesn’t hit as hard as your other strikes. Using FS not often enough causes diseases to fall off, wasting runes and cooldowns to reapply them. It’s a pretty fun spec with some procs to watch for and an interesting rotation, now I just need to get my stuff in order. Lets check out some resources for this and maybe I can find out why my lesser geared warrior does more single target than frost dk.

Elitist Jerks – Frost DK

Wow Insider – DK Search

Both EJ and WoW Insider seem to agree that I could use more haste on my two-handed frost DK. I’ll try reforging that in the next couple days. The EJ link is a GREAT resource for rotation, gemming, glyphs, etc. Hopefully I can tone that DK up a bit and get his damage on par with his gear.

Fury Warriors and Frost Death Knights are both very fun and dynamic specs leaning on procs for best dps. Fury is a bit easier to do well, but if you want a more challenging spec to play and have (or might level) one of these two-handed weapon monsters, Frost might be your best bet.

Weekend Update: Lake Tahoe

Take a moment and notice the subject. There isn’t a Lake Tahoe in Warcraft to my knowledge. There is, on the other hand, one on the border of California and Nevada. “Why,” you might be wondering, “is the subject about something not in WoW on a WoW blog?” The answer is simple: Because I felt like it. A more specific answer is that I was in Tahoe all weekend and didn’t really get much WoW in, playing, AH, blogging or otherwise. Thus, not much new WoW to update about.

After getting back this afternoon I’ve worked on gearing up my warrior. I got him his ilvl 264 back piece from Justice Points and his wrathful boots for Honor points. I’m not really doing PVP on him but 264 boots of any physical dps type is much better than the blue he was wearing. And I must say, I’m really, really tired of these WotLK Heroics. I absolutely cannot wait until we get new ones in Cataclysm.

Should have a real post up tomorrow. Probably some more about the Warrior.

Daily Thoughts: Random Thoughts About 4.0.1 So Far

With such a host of changes in the 4.0.1 patch, a lot of little things can get missed as we talk about larger or more specific issues. Here’s a few of my thoughts that I think I’ve missed in previous articles so far.

  • AoE – Blizzards design goals for the future of WoW is to limit the mass AoE pull fun-fest that Wrath has become. Most of their relevent changes reflect this. Paladin’s Divine Storm needs 3 stacks of HP before it does much damage, even then doing less per target that before, making it only very useful in large pulls. Hunters have lost their EZmode AoE trick – volley. Now multi-shot hits all targets but at much lower DPS (aside from maybe a SV hunter with key talents/glyphs). Warriors cleave and whirlwind now have a stacking buff that increases their damage done the more you use it, to the point that cleave is comparable single target damage to heroic strike even. Wait? How does that fit into the design goal? On my poorly gear warrior alt, cleaves can hit multiple targets for upwards of 13k each. Whirlwind is hitting about as hard as DS when both are buffed to 3 stacks, yet after WW gets its buff, its at full power til the trash is dead. So why is other AoE getting nerfed, while warriors AoE got buffed and most other classes (casters particularly) stayed the same.
  • Damage Balance – Most people will have noticed by now, even with the damage pass that nerfed caster dps and buffed melee dps, caster dps is ridiculous. I watched a warrior with almost 1k resilience get hit for 36k by some mage. Admittedly, I’m sure the mage was geared, but there’s no good reason for a mage one shotting a warrior in almost all pvp gear. At equal gear levels nearly all casters are doing 25%+ dps of their melee counter parts. There is a decent change that this wont get really addressed until cataclysm.
  • Tanks – Where are they? People just don’t want to tank anymore. While trying to form a 10m group for the weekly quest last night our group, and at least 5 other groups in trade looking, had no luck finding a tank for over a half hour. We even had 4 people capable of healing in the group, and no tanks. Whats the deal?
  • Subtlety rogues don’t suck anymore. They hurt. Watch out for those extra sneaky back stabbers.
  • Although mana isn’t too much of an issue for healers now because we overpower most of the content, I can see how it will be in cata. With the mana regen changes characters of mine that wouldn’t go under 90% mana are now having to use special regen talents to keep going during an average boss fight.
  • Overall it seems like Blizzard is following through with their stated design goals for the expansion. Expect lots of CC, healers going OOM, huge health pools, and harder instances/raids in Cataclysm.

See you monday!

4.0.1 – A New Beginning

After my first full day to dive into the latest massive content patch of World of Warcraft, I must admit, I’m finding myself a bit underwhelmed. Admittedly, a fair portion of my general disposition to the patch is a result of the abundance of glitches, bugs, and other (hopefully) soon to be fixed issues.

My main toon, a Ret/Holy Paladin is lagging so bad I can’t get a legitimate test of his new skills and damage capabilities. On the other hand, the 7 frames per second cannot be the only culprit in dropping 70% of my damage. My ungodly lag seems to be character based, as without any different addons, my Paladin on the Thrall server and my Warrior on Vek’Nilash both lag horribly, yet my Druid and Shaman on Vek both play just fine. Of my 6 level 80 toons, my opinions of how the patch affected each is as follows:

Paladin:

Significant damage and minor overall healing nerf. Holy’s new abilities and talents look fun, while so far, Retribution’s talents and new abilities feel more clunky – possibly just from the lag though. Not impressed.

Death Knight:

It’s pretty hard for me to judge my Death Knight’s new talent trees and such because of the massive change. I was blood spec dps and frost spec tank, now I’m unable to play either since blood is tanking only and frost can no longer tank. Purely from a dummy test, 2-handed frost pretty fun and probably similar dps to what I could produce as blood. Probably alright.

Warrior:

The only spec I’ve played my warrior is fury. Fury has taken a decent damage nerf that I anticipate seeing fixed either soon or at cataclysm launch. The new abilities and procs are a little more engaging though. I’m looking forward to seeing him perform better. One of my good friends has gotten a chance to play test Arms spec and the dps is competitive now, which is nice for warriors to have another PVE option. A little excited.

Druid:

Balance druids hit HARD. All-in-all, I’d guess a 15-20% damage increase from what I was previously doing. The new eclipse system is a little easier to understand and plan out which could possibly make it more useful while questing or in dungeons. Feral cat damage plummeted comparatively and feral bear form lost armor. Although I haven’t tried tanking on bear yet, I’m hearing good things. Suspicious.

Shaman:

I must confess, I don’t like my enhancement shaman much. It doesn’t feel like it changed much from before 4.0.1, so if you liked the way they played, you’ll probably still enjoy them. As for me, I see myself switching to Elemental or Resto pretty soon. Damage output has stayed about the same as far as I can tell. Unenthusiastic.

Hunter:

I’m pretty nervous about taking my hunter into an instance. The new focus system isn’t as rogue-ish feeling as I had worried it might be but, it’s going to take a lot of getting used to. Damage looks good and many of the new abilities, such as the new call pet/stable, seem like pretty good quality of life buffs. Hopeful.

Well, that’s my 15 minutes for today. Tomorrow my alliance rogue will hit 70 and I’ll talk a little about PVP on him and how I’m making a killing on selling glyphs.