Is It Pay to Win?: Defined

LGOH Buy Gems

This one will probably end up being controversial. Some people consider a game pay to win (p2w) if there are any microtransactions built-in whatsoever. Others will argue against a game being p2w unless you’re able to buy a level of in-game power that you cannot earn in game. Of course, there is a whole spectrum in between those two extremes.

For our purposes, we’re going to let the idea of pay to win be incredibly broad, and then we’ll break down what that actually means to the player bit by bit. Buy to play – buying the box/license – is not pay to win because everyone must pay the same amount (ignore sales, etc) and gains no advantage in any scope of the game. Pay to play – such as with a subscription – is not pay to win, because again, everyone is paying and one player cannot necessarily pay more in order to gain advantage. Pay to win elements are present if a player can spend additional money to purchase something in game. However, it shouldn’t be said that the game is inherently pay to win because of this. Having elements of a thing, pieces of a thing, doesn’t mean the whole of the game is that. For example: a game could allow duels (PVP) and not be considered a PVP game, despite having a piece that is.

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Tap Titans 2: A Review

First – yes, we also cover mobile games here. All things gaming and all. You do have phones, right? I wouldn’t expect a huge swath of mobile content, though, as mobile games (at least in my limited experience) tend to be much simpler endeavors and maybe don’t have as much to cover. However, like many of you, I’m also fairly attached to my little screen and usually have a game or 4 than I’m idling, tapping, matching or otherwise. For this post, we’ll be breaking down Tap Titans 2, an free to play idle clicker game, with it’s game play, it’s ups, it’s downs, and it’s monetization. Gallery of in game images at the end.

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