Daily Thoughts: Fury Warrior In RS & ICC

I have to open with this: By the time I finish writing this post, I should have Wrathful Gladiator’s Decapitator . This will not be acquired through any particular PVP skill on the warrior, but through grinding of BG’s, WG, and random heroics. It costs 2550 honor and is the best a warrior can get outside of drops from ICC. Even with resilience wasting a stat for a PVE player, the damage on the weapon and pure attack power (324 AP) is nothing to scoff at. Keep in mind this is the item level 264 version and the 277 version is still only obtainable with rating. Feel free to correct me if I’m wrong on that last bit, but I don’t have enough honor points on any toon to attempt to buy the 277 version now.

It’s good to be able to say that Fury Warriors can still do great competitive DPS even with the rage normalization and loss of ArP.

Ruby Sanctum: Halion

Halion is not a friendly fight for a Warriors meters, especially when asked to switch to the physical realm and the twilight realm during the last phase. Fortunately, it is otherwise a pretty easy fight for melee dps. In the first phase, and if you are topside during the third phase, it is a standard dragon tank-n-spank with some fire to not stand in. In the second phase, and if you are in the twilight realm during the third phase, it’s also a standard dragon fight with purple fire to not stand in. Melee gets it easy inside the twilight phase because when the orbs connect their frickin’ laser beam, we can keep dpsing at basically full strength as we move to the side to not be cleft in twain. Also, the trash can be a little bit fun leading up to Halion.

ICC: Hardmodes:

Fury DPS in ICC is pretty much just bloody buckets of fun. With 10k dps on Marrowgar and 12k on Saurfang, I’m able to do very satisfying damage. Keep in mind, I’m not decked out in 25m gear on my warrior. As of this raid he was only using a 251/219 weapon set. Without a ranged slow or easy stun, Fury doesn’t really end up having a “job” during any of the fights in ICC. Interrupt Deathwhisper, deal with the correct adds on Putri, Valinthria, and LK (all same as any dps class really) and do mindless, raging dps. It’s a nice change coming from heals as a main spec. For me, doing dps in a raid is a lot more relaxing than heals for most content. Admittedly, with how ez-mode much of WotLK content is, healing can end up requiring less attention than dps. As for all the hardmodes that we’ve attempted so far, only Putricide has proven difficult. I think we had 4 wipes on him during our first round of attempts. Outside of him, we’ve cleared all bosses in HM except Princes, Sindra, and the big LK. Princes shouldn’t be too much trouble when we get around to them, but so far we haven’t done any attempts.

Today is a good day to be fury, though the future does hold a great many uncertainties. Can we hold back cleave spam on trash in order to not break CC and get our faces smashed in cata instances? Will blizzard nerf us into the ground while they laugh on the yachts? Is that guy named justinbieberz in trade chat really Justin Bieber? The last one easily scares me the most. Only time will tell. For now, keep careless smashing your face into things Fury Warriors, it’s why GC gave you big pointy helmets.

Daily Thoughts: Why I Rolled a Paladin

I was going to write a little about healing on the new resto shaman, but I didn’t really play the resto shaman any today. Well, I did one wintergrasp, but it doesn’t really count towards getting a grasp on my class and spec. I have a different topic in mind, inspired by a post made by a guild member that you can find the link Corath’s Blog – Melee State of Mind. I started to wonder, since it’s been a few years now, why a Paladin?

My very first Warcraft toon was actually a warrior, who since has become my 6th and most recent level 80. I played him to about level 26 back in the middle of Burning Crusade and quickly lost interest. Despite the heavy armor, I took a lot of damage and had to stop and eat often or waste gold on potions. I don’t much like stopping or wasting gold so I moved on to a class that felt like everything my warrior was – with heals. I tend to play plate-wearing burly monstrosities of power when I can in a game. Now I had a character that could not only wield a great 2 handed weapon, he wore heavy armor, hit really hard, and could keep himself alive. Perfect. This Paladin became my first max level character shortly after Wrath launched. I played him almost exclusively for a nearly a year, dabbling only occasionally in alts.

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Daily Thoughts: Ret Paladin Is Beast

I know I mentioned yesterday about getting more into warrior or DK dps but, I didn’t play my DK at all (other than doing the Headless Horseman Daily) and didn’t really learn anything new about the warrior. Actually, I did learn I should watch my threat on my warrior now that he has decent gear, because dying sucks.

What I did want to talk about today is Retribution Paladins and how awesomesauce they are right now. Yesterday was my first time taking ret into a raid since the big patch. With 2 slight upgrades (251 to 264 boots and back) and the changes from 4.0.1, my ret pally went from ~9k dps on Toravon 25m in VOA to 11.5k dps on the same fight. We actually wiped once on him because a tank and heal went offline, though it gave me a chance to see a neat little comparison of my own dps. The first attempt I was using Seal of Righteousness because I forgot to turn it off after trash. This is the seal designed to be slightly bursty and hit multiple targets with the seal of command talent. I was a little under 9k dps using that seal. At first, I didn’t notice the wrong seal since my damage was comparable to the raiding damage I was used to doing.

After the first wipe and during the replacement of the offline players and ragequitters, I used my proper Seal of Truth. Truth, much like the former Seal of Corruption, leaves a stacking dot on the target which also increases the damage of your judgement. Checking recount after the second attempt and kill, Censure (the name of the Dot damage) was responsible for about 15% of my damage. This should give you an idea of how important it will be to maintain 100% uptime of this DoT. On single target, low movement fights it shouldn’t be an issue. In fights like Marrowgar where he moves away from you or in rotface that could require you to take a slime to the off tank, you should be very aware and keep the debuff up if at all possible.

The other important changes are too our cooldowns. Avenging Wrath (as I mentioned in my Top 5 New Paladin Talents post) now allows hammer of wrath to be used outside of the normal enemy < 20% health rule. This means, outside of tank threat issues, you open up boss fights with wings and your rotation changes to HoW usage on CD. Our new cooldown timing is a point of contention so far for ret paladins. Zealotry can be used when you have 3 holy power and for its duration makes each Crusader Strike grant 3 holy power instead of 1. Rotation during Zealotry should be Crusader Strike > Templar’s Verdict > CS > TV and so on til the buff wears off. The issue comes with the normal standard of stacking cooldowns. Using AW and Zealotry at the same time would mean buffed CS and TV along with the HoW, but you’ll be doing less of everything during that time. If you follow the CS > TV rotation during Zealotry, you’ll miss precious extra HoW hits, though if you do HoW on cool down like you should, you wont get as many CS > TV combinations off during the time.

I haven’t seen enough data into this to say definitively which is the right way to go. Personally, I open with AW and have a rotation something like  HoW > CS > Judge > HoW > CS > TV > HoW, depending on Holy Power generation. HoW on cooldown, only delaying it if I have a Mastery proc for TV or full HP for TV. Immediately after my AW buff ends, I use Zealotry and am able to maintain very high DPS for the duration of both of my big cooldowns. On Toravon I was only able to use Zealotry once this way while getting 2 Avenging Wrath off. During a slightly longer fight I’d probably be able to get two of each even with this method.

Daily Thoughts: Random Comparison – Fury vs Frost

Fury v. Frost – Sounds like an epic boxing match about to begin. As it isn’t a boxing match, it is probably unclear why I’d go out of my way to compare to unrelated specs on two different classes. Well, those specs are all I really had time to play yesterday so that’s what I’m going to talk about today.

Fury:

I’m two-handed fury. None of these little rogue / insta-dead enh shaman one hander things for me. I’m a fury warrior; a raging beast dual wielding two small trucks, excited to bash just about anything. You wouldn’t like me when I’m angry. My fury warrior is my freshest 80. He’s decently geared at this point through mainly heroics and one lucky ICC-10. He’s wielding Ramaladni’s Blade of Culling from ICC 10 and the Edge of Ruin from the ToC 5 man heroic. The rest of his gear is pretty representative of those. A mix between ilevel200 and ilevel264 pieces. He’s only partially enchanted and gemmed with mostly rare quality gems. In heroics, I do an easy 7-8k dps on trash pulls and single target bosses with cooldowns. With the right string of crits, i’ve neared 9.5k dps single target in a heroic. The rotation is mostly button mashing, then button mash whatever is flashing. Raging Blow during enrage > Slam when it procs > Bloodthirst > HS when at high rage. I’m not amazing at prioritizing my rotation so mines mostly faceroll. AoE packs are even easier, cleave > whatever > cleave. It’s fun, its easy. I do want to learn a little more about what I should be doing for a tighter rotation and stat preferences for gems so, read along with me:

Wow Insider – Warrior Search   ,   From the Wow Forums

Looks like people aren’t completely sure about stat weights and such. Ej doesn’t have anything definitive currently. Hit/Exp caps are a must though.

Frost:

My death knight is a burly risen dead orc soldier. He brandishes a two-handed weapon and controls deaths icy powers. The new rune system adds a bit more downtime during a DK’s rotation than the global cooldown mashing fest that was in place before 4.0.1, at least for non dual-wielders. To compensate for this, blizzard made everything hit really hard. My main attacks in heroics – frost strike, obliterate, and howling blast – all crit for 13k+ regularly. The DK is using Tyrannical Beheader out of heroic Pit of Saron, he has 4 piece tier 10, and almost completely ilvl 251/264 gear in total. He has all the best enchants and gems. Frosts big hits of howling blast lead me to an easy 8k+ dps on trash pulls but I’m only sitting around 5-6k dps on single target boss fights. I can only assume that my rotation is sloppy, though Frosts rotation and needs are a bit more intensive than a Fury warrior. Frost must lay down both diseases on the target, use Obliterate as often as possible and during the 100% crit procs, Festering Strike to refresh diseases (they really need 100% uptime), frost strike to bleed off all that runic power, and blood strikes to use the blood runes that you’ll otherwise be wasting. Doing festering strike too often is a dps loss as it doesn’t hit as hard as your other strikes. Using FS not often enough causes diseases to fall off, wasting runes and cooldowns to reapply them. It’s a pretty fun spec with some procs to watch for and an interesting rotation, now I just need to get my stuff in order. Lets check out some resources for this and maybe I can find out why my lesser geared warrior does more single target than frost dk.

Elitist Jerks – Frost DK

Wow Insider – DK Search

Both EJ and WoW Insider seem to agree that I could use more haste on my two-handed frost DK. I’ll try reforging that in the next couple days. The EJ link is a GREAT resource for rotation, gemming, glyphs, etc. Hopefully I can tone that DK up a bit and get his damage on par with his gear.

Fury Warriors and Frost Death Knights are both very fun and dynamic specs leaning on procs for best dps. Fury is a bit easier to do well, but if you want a more challenging spec to play and have (or might level) one of these two-handed weapon monsters, Frost might be your best bet.