Daily Thoughts: Deepholm Impressions and Screen Shots
Awesomeness. That’s my “if you had to describe deepholm in one word” word. This zone, like Hyjal, has a very fluid quest process. Blizzard has really stepped up their game with cataclysm. Now the questing has more of the feel of a traditional RPG, where your actions and quest results have a very real effect on the world around you. They again made a lot of use of the phasing mechanics in order to show the progression of the zone and the NPCs involved as you do things which help save the world. The zone is gorgeous and has now become my favorite cataclysm zone. Of course, I’ve only played Hyjal and Deepholm so far.
Daily Thoughts: Hyjal
I must say: Hyjal was a blast. Counting all the horrible groups of people killing and collecting everything for the quests, completing the zone took me between 4-5 hours and got me to level 82. I really enjoy how the zone played out, with few exceptions I’ll get back to later. For the most part, the quests lead you in a circular direction around the zone with very few quests sending you very far. The zone makes heavy use of little mini-instances. You take portals to underground areas and complete small quest chains inside, then return to the main zone to continue. Everything looks great, though (unsurprisingly) they reused a lot of old models for the mobs. I only have one major complaint with the flow and feel of the zone as a whole. Occasionally, there was no quests to do. Sometimes it seemed to not give you any directional quests to the next place and you sort of have to fly around for a little while to find a quest giver.
There aren’t really any difficult quests to complete. This could be due to it being the “entry-level” cataclysm zone or because my Paladin was sporting pretty nice ICC25 quality gear. After doing what I believe was all the quests in the zone, I had only two upgrades to my current gear, though some pieces were close. As a result my person damage dropped a little. As you level the ratings required to gain a % of haste/crit/hit/expertise all become much more substantial. With only 2 upgrades, my haste and crit are both 50% or so lower after 2 levels gained and both hit and expertise, which used to be capped, are now well under cap. Fortunately, I feel that Deepholm holds more upgrades. Shortly after leaving Hyjal I did the Stonecore instance and got Sword of the Bottomless Pit, a substantial upgrade over even my Shadow’s Edge. The damage per second of the weapon is 33% higher. I digress, back to Hyjal.
Another thing I noticed, though honestly not until I was writing this, there wasn’t any group quests in Hyjal. On several occasions I ended up grouped with people so we could share the kill of a quest mob, but it was out of convenience of not waiting for 4 other people to kill it first, not from difficulty of the mob. I am hoping for more difficult future zones and quests. Alas, I must wrap this up, my 35 minute wait to log on is about over and I want to get back to questing.
More from the Cataclysm soon, Deepholm next!
Hyjal leveling guide – I admittedly didn’t use this, but I wanted to provide a resource for those looking for one.
New Cataclysm Screens: Hyjal
This zone is pretty awesome so far.
Happy Cataclysm Eve!
Whether you’re excited or nervous about the coming Cataclysm (the expansion that is, since Azeroth is already shattered), tonight it finally arrives. One of the most anticipated game releases — ever — is upon us at 12:00am December 7th, Tuesday morning. Some people will be in a mad rush looking for server firsts for leveling (though I hear that might not have an achievement this time) or professions. Personally, I’m going to take my sweet time with it. I have no desire to blow through the new content. I’m going to relish every moment I don’t have to farm Utgarde Keep or the Oculus. I’m sure I’ll miss my hunters 55% unbuffed crit and my Paladins ability to spam heals without caution once I reach 85, but I can’t lie; I’m pretty damn excited.
Even though I work tomorrow morning (the 7th) at 8am, I’m going to be at midnight release at my local GameStop and will be installing and playing (cross fingers/knock on wood/pray) tonight, likely far too late into the morning. So today, I read. I’m hoping to finish the Shattering novel and I’ve been reading almost all the guides that WoW Insider has up regarding the new content, professions, etc.
Speaking of that, you really should go here, to WoW Insider Cataclysm topic search. The have some good recent posts about the guild perks from guild leveling, some dungeon guides, class guides, and profession information. They also are running some great contests like THIS ONE for a 100$ Jinx coupon. I think they all end between tonight and tomorrow, so go check them out.
…and that’s all for today folks. Now I’m off to finish the book, maybe get my rogue to 80, and wait for the big release.
Hmm, that sounded worse than I meant it.
Daily Thoughts: Fear the Reaper
Yes, fear the reaper. My rogue hit 78 last night and although he isn’t the one-shotting-everything-that-moves powerhouse that he was through most of the leveling process, he is still a stealthy ninja-like force to be reckoned with. I can top the meters in instances in my combat spec, but what I really want to focus on today is the fun of the subtlety spec and the new PVP brackets.
PVP as a Subtlety rogue is fun. Sub is the spec that has always played the way I feel a rogue should. Sub emphasises effectiveness and deadliness from the shadows. We get the +30% to stealth movement speed in sub, which is absolutely essential to not being horribly frustrated trying to catch people in a battleground. Of course, we can’t forget to mention sub’s signature ability: Shadow Step. It is buckets of fun to teleport behind an unsuspecting victim and slash him with Ambush, using the increase damage bonus from SS. Further, SS gives a run speed bonus for a few seconds after it’s used, making it a mini sprint that talents to a 20 second cooldown. Not only does this make Shadow Step a great offensive skill, but it can be used when running away from a large pack of enemies by teleporting to the furthest player and then using the run speed to get away. Hopefully this gives you time for Vanish to come off cooldown. Sub rogues just have such a cool toolbox for pvp play, but they suck at PVE right?