Are You Ready for 4.1?
All indications point to 4.1 coming tomorrow 4/26/11. You are not prepared! Or are you? Wow Insider has a pretty comprehensive guide to 4.1 HERE. Of course there is a ton going on here most important of which is NOT a new raid instance. The Firelands raid and the associated Hyjal healing will likely come with patch 4.2. This means that unfortunately, there’s probably still no dailies in hyjal. If I discover I’m wrong and the Hyjal rep dailies ship with 4.1 I’ll be sure to get a guide going pronto. Of course, we are getting new heroic dungeons, the Looking for Guild system, and a veritable ton of class/instance/gear balances.
One thing I’ll make sure to do tonight is prospect all my Obsidium/Elementium ore, cut the uncommon gems, and vendor them. Notes indicate that uncommon gems will no longer vendor for 9 and will end up being a much lower amount. This will drastically lower the value of the gems that aren’t used for select craftables or the JC daily as well as lowering the price of the ore they come from since there is no longer a high “minimum” prospecting value. Is there anything else you’ll be doing at the last-minute to prepare? Finishing gearing an alt to be ready for the ilvl 346 required new heroics? Something else?
You can find the most current patch notes on Blizzard’s blog HERE.
Daily Thoughts: It Was My First Time and…
No, I wasn’t tanking this boss, but some accidental fire mishaps ending up with us writing a letter. Besides, I don’t usually include a screen shot, be grateful.
So it was my first time and I rocked it! Just a few days ago we’re about to start forming up our raid for the night and noticed our sign-up list was lacking some key features. Namely, we were missing a second tank. I actually could have taken the easy way out and let our shaman take his alt Paladin. He is completely capable and geared almost completely in epics. If you’ve been reading, I did have a series of blogs about being scared to tank. This shaman of ours really wanted to gear his main and also really doesn’t like tanking. I decided to take up the challenge and let big ugly things beat on my face for the next 3 hours.
And beat my face they did. As I can recall, there was only 2 wipes during the night caused by my tanking. First was a death during the Omnitron encounter. You could also blame that on the healers for not keeping me up, but with relatively sub-par gear, my CD usage could have been a lot stronger. The only other wipe was a complete result of my fail. We were working on Throne of the Four Winds and I was tanking the frost boss. Never before had I been subject to such a constant slowing effect while switching to the other platform and started running for it too late. Missing the tank swap can be (and was) pretty fatal. Outside of that, things went pretty smoothly. Of course, I was the off tank so I had the pleasure of raid DPSing on my DK for 3 of the 6 bosses we fought that night. All in all, raid tanking – both bosses and trash – was dramatically easier than tanking a heroic. I’d be willing to wager this is due to having a group of competent players as opposed to a random collection of potential douches that don’t expect to
ever see you again. Whatever the reason, I won’t have any qualms with tanking some more in the future.
It can be pretty nice occasionally, though, to not tank or heal some raids. Just getting to pewpew/smashsmash a boss and move out of stuff occasionally is a lot more relaxing.
Daily Thoughts: Some Jewelcrafting Tips & QQ
I’ve been making money hand over fist selling WotLK uncommon and rare gems since the middle of WotLK. It was a massive cash-cow and once I got a little bit of gold saved up from farming ore, prospecting, and selling cut gems I switched to buying ore and speeding up the process by a metric ton. Although I also eventually had herbalism, alchemy, tailoring, blacksmithing, inscription, and enchanting, nothing ever came close to the sustained profits from selling those WolTK gems for me – and still hasn’t. (more…)
Daily Thoughts: A Brief History of Me – TBC
I started WoW midway through The Burning Crusade after a friend/roommate offered to buy me the game if I’d play. Prior to this, the idea of spending reoccurring money to keep playing a game seemed ridiculous. Although I enjoyed Warcraft 2 and 3, I thought, “why would I keep paying for one game when I could just buy a new one every few months with the money I’d be spending”? But, given that the initial cost was zero and the first month was free, it became a fairly no risk decision to give it a try. So I created my account, made a warrior, and was a terribly bad noob.
My recruiter was horde so naturally I followed suit. This is something I am eternal grateful for because who wants to be dirty alliance? (At first I wondered if bashing alliance could be bad for reader retention, insulting half of players and all… then I remembered Alliance can’t read – they only communicate through garbled letters and occasionally say “me luv u”.) My class choice was fairly split between Paladin and Warrior. I wanted a beastly, 2-handed axe wielding monster of damage output and eventually decided on an Orc Warrior. My first choice was ThornDrumheller after a character from one of my favorite book series, but it didn’t work out. I had recently watched 300 and took my next choice and named this fresh orc “Threehundred” on account of not being able to use numbers in a name. This was a first among a great many bad decisions that I made on my noobish trek through beginning WoW.
The warrior began (and still is actually) as a fury warrior. Without too much direction after the first few levels (and a couple of RFC runs when able) I eventually learned dual wield and promptly ran around with a dagger and a shield. In my defense, the dagger had the best damage I’d found at the time, and it just seemed to make sense that I’d live longer wearing the shield. He struggled all the way to level 26, eventually dual wielding daggers, and found himself in Hillsbrad. After 26 grueling levels, having to stop and drink repeatedly, I parked him in the Tauren Mill Inn and never played him again. Ok, so I did eventually, but that’s a later story. I liked the overall feel of the melee damage dealer but wanted self heals. Naturally, I moved onto my Paladin.
Back in TBC, you didn’t have to declare a talent tree ahead of time. You could sort of pick points as you went along. I sort of picked points that seemed immediately good regardless of the tree I was going down. I ended up mostly holy and the eventually had a proper holy spec. Of course, this was awful. I just didn’t know it yet. I quested about 40 levels in holy spec. This was a long, long grind. At some point real life got a little too busy and I ended up taking a long break from Wow. I think I was level 63 at the time. I never participated in any raids during this time. I did watch a friend of mine do kara and thought it looked pretty cool, but , level 63’s can’t raid.
Before taking my break, I also did a great deal of PVP both as holy and ret. I honestly probably would have hit max level during TBC instead of not getting there til later. Instead I left Paladin floundering in Outlands for a good several months, awaiting the day I’d return and bring it to greatness!…or at least max level.
Daily Thoughts: A Primer of Death Knight Tanking
Recently I posted a three part series about tanking Cataclysm heroics. I decided that only natural follow-up was to share a little of what I learned from my experience and how that applies to my previous experience tanking in back in WotLK. Tanking regular dungeons is pretty much the equivalent of tank Wrath heroics. If your healer is even somewhat coherent you’ll probably be fine. So regular dungeons don’t really need much strategy. If you do, however, have aspirations of taking your tanking to the next level then they are both a good place to gear up in preparation for heroics and also the perfect testing ground. This however isn’t a guide on how to get ready for heroics, it is instead a primer on what to do when you get there.
Step 1: Observation
This is an important step for any tank (it’s also not a bad idea for dps or heals either). Take note of your group. What is their gear like? Does the healer seem to barely have heroic blues at all or is he/she rocking raiding epics and 100k mana? To take it a step further you could do an inspect and verify the gems/enchants on the healers gear. If they have gems and enchants, and they seem to be correct, then there’s a better chance your healer doesn’t suck. Next make a mental list of the crowd control abilities in your group. If you arrive at VP with another DK, a warrior, and a Paladin, you might have some trouble. With a good healer that is properly geared many dungeons can be done without CC at all, on the other hand, if your healer looks new you better make good use of any available CC.
Step 2: Communication
This is really another important step for any tank. It’s a good time to state your intention to use (or in some cases omit the use of) CC. If everyone looks pretty well geared you might offer, “hey heals, your gear looks pretty sweet, think we could just power through this stuff”? If you are feeling more cautious or the healer prefers not to chain pull the instance, this is the point where you declare the CC ability/player with the symbol you’ll be using. Include the kill order symbols (skull>x>whatever). Try to be consistent throughout. If moon is sheep and square is trap, don’t switch it up later on. It can result in confusion and wipes. No matter what you declare skull is, people will always shoot at it. Try putting a skull on the healer and watch your dps go insane from confusion.
Step 3: The Pulls
So you’ve figured out what you have to work with and how you’re going to proceed. Now it’s time to actually pull some mobs. I’ll go over a single target or at least non-AOE-fest plan first. When using CC, it’s often a good idea to have one of your ranged CC options pull via their CC and pick the mobs up as they run towards the group. This way the free mobs are a little ways away from the controlled ones and you have a lesser chance of accidentally pulling them as you smash things on your keyboard carefully target and tank the mobs. Death and Decay is always a great opening move if there is more than 1 mob that you’re tanking AND you won’t pull controlled mobs. If you have marked a “skull” target make sure to grab that one first. I’ll typically start laying down my diseases on this one first, usually saving my Outbreak for an emergency disease refresh. If you have a caster mob that isn’t controlled, use Death Grip to grab threat and bring the mob away from the others.
Assuming you’re out of range of CC’d mobs use your pestilence to spread diseases (if there is more than 1 mob) to help threat on those targets. The main rotation you’ll be using as a DK tank is diseases > Death Strike (for mitigation/heath) OR heart strike for threat > rune strike (to use your runic power). Trash mobs won’t live long enough to need refreshing diseases most of the time. If you aren’t dealing with a large group or have controlled the excess mobs you shouldn’t find yourself needing to use any cooldowns.
For AOE pulls it is a little more complicated (sort of) and chaotic. Without any CC targets, DnD is ALWAYS the best opening move in a large group of mobs. It hits everything and does great threat. Keep in mind, this will NOT stop a DPS from pulling aggro on a single target but should make sure they’re all hitting you at the start. When pulling a tough AOE I’ll usually use my outbreak to save time getting diseases spread. My rotation ends up something like DnD>Outbreak>Pestilence>Some cooldown for survivability>Possibly a DPS cooldown for threat>Death Strikes for life>Blood Boil for AOE Threat. It is usually still a good idea to mark the initial kill target even on an AOE pull. If you can DnD then focus on one mob, you won’t have as much worry about DPS pulling off random targets and requiring you to taunt. Be prepared to use more cooldowns as needed depending on the skill and gear of your healer. AoE chain pulling is often the fastest and funnest method for a tank, but it can be very stressful on the healer. Make sure he/she is okay with that method or expect wipes or healers quitting.
Lions, tigers, Bosses – Oh My!
Death Knights seem to have it pretty easy on heroic bosses for holding threat and staying alive. For a boss you have a rotation something like Diseases>RS (if excess runic power)>DS or HS. I won’t open with outbreak on a boss since Icy Tough is pretty decent threat. The only real though in our basic rotation is threat vs survivability in heart strike or death strike. If you have a good threat lead use death strike as much as possible for the healing and the bubble and then death strike as a filler. Make sure to keep diseases up and use cooldowns in high damage phases or any time you seem to be at high risk of death. Use rune strike enough to not waste runic power and you’re golden. I’ll often use Dancing Rune Weapon with Runic Empowerment and a DPS cooldown if I ever need extra threat or just for a nice burst damage. We DK’s have a great selection of cooldowns for pretty much every situation. Following these general ideas outlined in this primer and you shouldn’t have any problems tanking heroics…..except for bad healers, douche dps, and random acts of god. Good luck and happy tanking!
Daily Thoughts: Fears of Tanking – The Conclusion!
This is the third part of a series I’m doing on my fears of tanking Cataclysm heroics. If you haven’t been following along you can read the FIRST PART and SECOND PART now. Go ahead, I’ll wait. To quickly summarize for those too lazy to go back and read the past posts, I had expressed a general hesitation in jumping into tanking the relatively serious Cataclysm heroics, particularly with unsatisfactory gear. I finally decided on an acceptable gear level for tanking a heroic: An item level of 333 and at least 130k health. This coupled with at least the cheap versions of the spec appropriate gems and enchants should put me in a place for success – as long as I don’t suck!