Daily Thoughts: To Need Or Not To Need – A Dungeon Loot Discussion

There are two main camps with very different rationale regarding dungeon loot etiquette – specifically in looking for dungeon (LFD) groups. These dungeons are queued up with an interface that, after a wait (much shorter for tanks and healers), dumps you in a dungeon with random players. Chances are you’ve never seen these other players before, they’re probably from a different server, and you’ll probably never see them again. Then, along with this new-found group of temporary companions, you proceed to trounce a bunch of enemies, bosses, and hopefully collect some loot. Here is where the issue comes into play. In a LFD group, the “Need” roll, or highest priority option, is limited solely by class. A Paladin in the group, regardless of the role they’ve chosen (tank, healer, or DPS), can roll need for plate tanking, dps, or healing gear (including rings/necks wither either intellect, strength, or tanking stats). The two camps of thought vary dramatically at this point. One side thinks that it’s okay to need on anything your class can use, anything at all that is an upgrade (as is allowed by the game system) while the other firmly believes that some courtesy should be shown and the player should limit their need rolls to the role they have chosen (unless the gear is not needed by the player filling the role). So which side is right and which side is a selfish, entitled, wanker?

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Daily Thoughts: Why Demon Hunters Will Never Be A Class

There seems to be a perpetual debate in different WoW social circles (Blizzard Forums, private forums, game chat, etc) about what the next class is that will be released. Aside from a plethora of slight variations of WoW classes that exist in other games with different names, the most common that come up tend to be the Bard or the Demon Hunter. I’ll get to the Bard in a later post. Demon hunters have been present in the Warcraft universe since Warcraft III, starting with Illidan Stormrage, and have continued to exist into World of Warcraft in areas of the game that have heavy demon infestations (Outlands, Felwood, etc). So, there is a mild case that can be made for adding them as a class since they do exist in Warcraft lore. Why is it then that they’ll never exist as a playable class?

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Daily Thoughts: When Does Accessible Become Too Easy

I participated something last night that made me wonder if perhaps making content accessible to the masses can have an adverse side effect of making that content far too easy. Don’t get me wrong, I’m not one of those who hails back to the “harder” old days that let only an elite few actually see all of a raids bosses. I really like that there are normal modes to bosses that don’t require dozens of attempts to kill. I love the relative ease of blowing through a MoP heroic dungeon without much worry that I might be wiping to this boss for the next 45 minutes. I even enjoy the concept of the Looking for Raid feature. Particularly on nights where we’re short guildies online to do a normal raid or just so I can take an alt through the content without having to make a second raid / join a second raiding guild. So, keep in mind that I think it’s okay that the LFR bosses and trash pulls can be a low stress, easy-going, fun way to get some sub-par raiding gear. But after doing the first 3 bosses of Mogu’shan Vaults, perhaps we should consider that content that has been made so accessible that there’s no challenge left might not be worthwhile content after all. There may be some spoilers to raid content after the break, so be warned!

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Daily Thoughts: Mists of Pandaria First Impressions

I wanted to give a few days of being max level before attempting to post my commentary on the expansion. My opinion, however, has not changed since I reached level 86 to level 90 and to now. Mists of Pandaria is a solid upgrade and addition to World of Warcraft. If you read my last post, or feel like going to read it now, you’d have seen that I was indecisive regarding what character to make my ‘main’ for MoP. In the end, my Death Knight won out over the rest. I leveled from 85-86 as Unholy, but quickly switched to Frost. Howling Blast, hitting all targets for decent damage and applying dots, is simply one of the most superior AoE options available right now – particularly for questing, given the heavy movement that comes from running to and from mobs/nodes/etc. Questing was easily the most enjoyable that it has ever been to me, possibly with the exception of when I started playing back in The Burning Crusade. I wouldn’t think this is because TBC quests were better (they weren’t), but just for the new factor at the time. The zones were amazing. It’s been quite sometime since some visage in WoW made me think, “Damn, that’s pretty awesome looking.”

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