Daily Thoughts: The Resto Shaman

If I were standing in front of a crowd of WoW players, instead of writing a blog, and posed the question, “Who here likes getting Halls of Reflection as a random queue with a pug?”, I’d probably hear crickets. Except maybe the one masochist of a player near the back whose cries of agreement would quickly be snuffed out by lamentations of those around him. I’ve heard of those who suffer from severe flash backs of wipes cause by people who physically are unable to understand “line of sight” or those who still believe if you just wait behind the Lich King, he’ll leave without killing you. Maybe I’m being a little over dramatic with the description, but most players, myself included, at least groan a little when they chance into one of the hardest and least pug friendly of WotLK instances.

Then here’s me. Fresh resto shaman rocking a mix of cloth/leather/mail instance drops (very few from ICC 5-mans) and a PVP shield. My gear sports sparkling green quality gems and is completely void of enchantments. Go ahead and cry ‘cheap’ all you want, but I’ll be upgrading every piece within a few hours of playing. You’d think perhaps the gods of WoW and RNG might have some pity on this noob shaman, but no. Halls of Reflection will be my very first test of healing…

(more…)

Daily Thoughts: Let’s Talk Leveling

I didn’t too much max level content last night with the exception of a couple of weekly quests for some Justice points. I do have some thoughts relating to that, but I’ll get to it at the end of this post.

Lowbies are OP

You read that right. Low level characters are crazy over powered right now. I’m going to extend this to all the ones I played with or encountered last night; warlocks, priests, warriors, rogues, shaman, and especially paladins. On my warlock I queued up with a priest healer friend of mine and we tore up 7-8 instances last night. As healer, the priest was completely bored the entire time for lack of anything to do. All the runs were fast paced chain pulls and he barely had to drop an occasional bubble or renew. As a lock, I could pull ahead of the tank and eat the aggro without worry because most mobs would die before they ever got to me. Keep in mind, we’re not overgeared, twinked or even using heirloom gear. At level 22 we have only 1 ring each, no trinkets, no shoulders, no head-piece, and I’m using a melee dagger cause I’ve gotten nothing better from our chain runs. I do 100 dps at level 20 in destro. My immolate DoT can crit for 150+ and the initial damage has hit for 250. I’ve seen over 300 damage hits from my Searing Pain spell (which I can make automatic crits with my soul shards ability).

So Define ‘Overpowered’

One of our runs had a pally tank in full heirloom gear. I say tank because of the role but he was running in ret gear/spec. At level 20 he was averaging between 200-250dps. His Templars verdict ability that uses his holy power never hit for under 700. I saw it hit over 1100, almost one shot an elite mob and easily enough to one shot anyone in the group. I think being able to do 50-100% of a potential PVP enemy’s health in one move is overpowered. Of course, the priest with me could do 50% of our best geared tanks health in one crit. The relatively geared rogues in our groups between levels 16-18 were already doing 100 dps and could do finishers for 250+, or half of their health. Each instance, be the characters geared in heirlooms or mixed questing greens, was a mad chain pull with no deaths or wipes or breaks needed.  We plain destroyed the content. Admittedly, it’s possible that every player in all the groups were total pro’s with 8 alts they’ve run through the content before, but that seems unlikely. More likely, is with the new level 10 talents and bonuses for picking a spec, lowbies are just OP compared to level appropriate content.

Outside of the instances, a level 1o shaman wearing heirloom gear that dueled me could do half of my level 18 health in 2 globals. Fortunately I didn’t lose, but a level 10 who can do 175 damage earth shocks is pretty intense.

Maybe it isn’t just low levels

Last night I joined a random group to do the weekly quest which was XT-002 The Deconstructor. This of course required us to do the vehicle boss fight vs Flame Leviathan. FL, as it has been for months, was terribly easy even with half of the players hardly doing anything. My issue comes up on our fight with XT. For those who don’t know the fight, there is periodically a phase where his “heart” is exposed and if you kill the heart during its timer, hardmode is triggered. Here we have a group that had enough gear to easily kill the heart, a feat which was considered a gear check at the time it was relevant because of the high dps required to do it, yet lacked the skill or experience to know they shouldn’t kill the heart. With gear inflation and boosts from talent points and scaling recently we’re able to hit harder and do more damage than our skill would otherwise represent. After the group killed the heart, even with at least one dps (myself) stopping and possibly another, the hardmode easily bested us as only two people there had any idea what the mechanics were at that point. Sounds like a case of “with great power comes great responsibility”. The characters are more powerful than the players know how to handle or when to slow down.

4.0.1 – A New Beginning

After my first full day to dive into the latest massive content patch of World of Warcraft, I must admit, I’m finding myself a bit underwhelmed. Admittedly, a fair portion of my general disposition to the patch is a result of the abundance of glitches, bugs, and other (hopefully) soon to be fixed issues.

My main toon, a Ret/Holy Paladin is lagging so bad I can’t get a legitimate test of his new skills and damage capabilities. On the other hand, the 7 frames per second cannot be the only culprit in dropping 70% of my damage. My ungodly lag seems to be character based, as without any different addons, my Paladin on the Thrall server and my Warrior on Vek’Nilash both lag horribly, yet my Druid and Shaman on Vek both play just fine. Of my 6 level 80 toons, my opinions of how the patch affected each is as follows:

Paladin:

Significant damage and minor overall healing nerf. Holy’s new abilities and talents look fun, while so far, Retribution’s talents and new abilities feel more clunky – possibly just from the lag though. Not impressed.

Death Knight:

It’s pretty hard for me to judge my Death Knight’s new talent trees and such because of the massive change. I was blood spec dps and frost spec tank, now I’m unable to play either since blood is tanking only and frost can no longer tank. Purely from a dummy test, 2-handed frost pretty fun and probably similar dps to what I could produce as blood. Probably alright.

Warrior:

The only spec I’ve played my warrior is fury. Fury has taken a decent damage nerf that I anticipate seeing fixed either soon or at cataclysm launch. The new abilities and procs are a little more engaging though. I’m looking forward to seeing him perform better. One of my good friends has gotten a chance to play test Arms spec and the dps is competitive now, which is nice for warriors to have another PVE option. A little excited.

Druid:

Balance druids hit HARD. All-in-all, I’d guess a 15-20% damage increase from what I was previously doing. The new eclipse system is a little easier to understand and plan out which could possibly make it more useful while questing or in dungeons. Feral cat damage plummeted comparatively and feral bear form lost armor. Although I haven’t tried tanking on bear yet, I’m hearing good things. Suspicious.

Shaman:

I must confess, I don’t like my enhancement shaman much. It doesn’t feel like it changed much from before 4.0.1, so if you liked the way they played, you’ll probably still enjoy them. As for me, I see myself switching to Elemental or Resto pretty soon. Damage output has stayed about the same as far as I can tell. Unenthusiastic.

Hunter:

I’m pretty nervous about taking my hunter into an instance. The new focus system isn’t as rogue-ish feeling as I had worried it might be but, it’s going to take a lot of getting used to. Damage looks good and many of the new abilities, such as the new call pet/stable, seem like pretty good quality of life buffs. Hopeful.

Well, that’s my 15 minutes for today. Tomorrow my alliance rogue will hit 70 and I’ll talk a little about PVP on him and how I’m making a killing on selling glyphs.