Shadowlands: Covenants Are Horrible and Really Cool

Covenant Armor Sets

The idea of covenants is a great RPG premise. Going to a new world, meeting the people that live there, finding a group that you connect with and joining forces with them to help their cause and increase your power… perfect role playing game opportunity.

The idea of covenants is a terrible MMO premise. Locking important power gains – that will likely be unable to be balanced from one covenant, class, spec, or even type of content to the next – behind long grinds and with limited access is not the way. Particularly for an expansion that is supposed to be focusing on player agency, telling us that we cannot choose between the pool of options available based on the content we are doing is really against what seems to be the goal.

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WoW: Is Ashran The Worst Thing to Happen to PVP?

oc8yhNcI started out wanting to write a nice little opinion piece on the new PVP zone. Right after launch (well, after the launch DDOS/lag fest/6 hour queues fiasco) and leveling to 100, the zone clearly had some issues – but what new feature doesn’t? So, I waited. Like the first 2 hours of the queue I am currently in to get into the zone I waited patiently for issues to be hammered out, balanced to be restored, etc. But a month after the release of Warlords the zone is more and more abhorrent. It’s past the point where I can feel the issues are bugs and more so that they’re working as intended. It’s not balanced, it’s “required” (I’ll get to that) and it’s just not fun. So, instead of writing a nice opinion piece about a feature I was once so excited about – there’s a rant incoming. (more…)

Wildstar PVP: Practice Grounds Thoughts

So, I started to introduce this post by describing that I have, overall, mixed feelings about Wildstar PVP, then I realized it was two days later and I’ve spent all my time in battlegrounds. It gives a new perspective. Their system is, like pretty much every other system, flawed and I know I can be overly critical. But I have to accept that history speaks for itself and when I’m too busy PVPing to write about it, they must have done something right. Or I’m being mind controlled – in which case I still have to give props. Keep in mind, this isn’t from a max level perspective (yet), however I’ve done a good portion of my leveling from 10-30 in practice grounds.  Though, even with my newfound appreciation for this aspect of the game, there are good and bad sides. Continue along for my thoughts on Wildstar PVP and a few tips! (more…)

Why I Canceled My ESO Sub

ESO Game Time Canceling

When Elder Scrolls: Skyrim first came out, I played the hell out of that game. While I had seen other ES games, Skyrim was my first. It was gorgeous, flexible, full of freedom and adventure. I remember thinking…”this would make a great MMO”. My dream for ESO was Skyrim with other players in it. In some ways, I got my dream, but it was all too shortsighted. (more…)

1-10: First Day Impressions

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[read to the end for some tips on bugged quests]

The first day went mostly as one would expect. The downside of playing the beta is that the launch becomes a little bit less of a surprise. I created a Daggerfall Covenant Nightblade (as I had leveled most in beta). Of course, a large point of why I played in the beta was to identify what I’d like my “main” to be for the actual game, but it takes a little out of the new abilities. However, I was able to make a few different decisions regarding my talents and quest choices. Even as a Nightblade, which essentially the “rogue” character, I immediately went into archery in lieu of starting off with dual wielding and wasting skill points as I did in the beta. Once I hit level 14 or so, I’ll probably pick up another weapon and start using it a little to prepare for the weapon swap ability that comes at level 15. The swap skill also swaps all slotted skills so you can have two totally different builds for the different weapons.

The Good (more…)

The State of Things

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I’m not going to lie. My hopes for ESO are incredibly high. I love the MMO concept; the persistent, massive world; the social environment inside a game, but I’m running out of something to play. I’m a long time World of Warcraft player and it’s a great game, but… Oh, it’s such a but. The game is old. And I don’t just mean that the graphics engine is primarily 10 years old (which, honestly does get to me occasionally). The game is tired. It’s worn out. We’re on episode two hundred and whatever of Dragon Ball Z and while we keep getting new bosses it’s all the same. The interface and features are the best – there’s no arguing that. No other MMO out there matches the quality-of-game improvements that have happened over the years. But you can only polish the same gem so much. It’s still the same. This is where WoW finds itself, it’s the most polished MMO (excluding graphics) but it’s lacking something new to drive interest. So, what else to turn to? TERA looks great but the only unique part (live action combat) feels more gimmicky than a feature. The Secret World has basically the coolest premise out there, but the simple -fun- of game play is so much lower. A friend of mine described Knights of the Old Republic game play as exactly like WoW from 5 years ago. But look… on the horizon is a game that promises to exceed all of them. (more…)