Weekend Update: Goblin Racial Nerf & Other 4.1 Hotfixes

The two most interesting changes recently to me are:

The ability for players to retain a second queue for a Battleground after they’ve already entered one has been removed. Previously, players were able to queue for two Battlegrounds, have one queue pop and retain their second queue while they decided if they wanted to join the one that was ready. This is no longer the case. When a Battleground queue pops players will automatically be removed from all other active queues. To queue for a different Battleground it will be necessary to finish the match and queue again. This solves a design issue in that the old system gave players an opening to abandon their teammates if things weren’t going as well as they’d hoped; and it also solves some queue system inconsistencies that were being caused as a side effect of how the old system functioned.

It will be nice to see (hopefully) fewer people disappearing in the middle of BG’s, particularly while I’m trying to kill them. Also,

The goblin racial Best Deals Anywhere should now only be applying to vendors with associated reputations. It no longer incorrectly applies to vendors with no attached reputations, nor does it apply to flight path costs. (Note: the displayed costs for flight paths require a client-side patch to update and are not currently reflecting this racial change). In addition, it is no longer possible for goblin characters exalted with their guild to receive an extra discount on top of the exalted faction discount from guild vendors.

I hear this means there is no longer a discount for the mats for the Vial of the Sands drake, someone should leave a comment if they can verify that. Death Knights also just got a bit of a frost DPS nerf, fortunately the left blood alone which is my main spec on that guy. It does make me a little sad that my warrior friend can out DPS me now. Full recently 4.1 hotfix notes after the break and a full list of all of their 4.1 hot fixes can be found on Blizzard’s site HERE.

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Daily Thoughts: Patch Day Blues

So 4.1 is in full swing and with that comes all the wonder and joy of new content and new ridiculous bugs. Fortunately, I wasn’t struck too seriously by the patch day blues. The majority of my addons worked right off the bat. The only notable exception for me was recount, but I can still raid without it. Yes, I can raid without watching my epeen grow and flourish. I got home about 20 minutes before raid time, downloaded the patch content, and went right to work tanking BWD and BoT. There were a few hiccups along the way to this otherwise very successful evening. A few of our raiders had trouble zoning in to the instances. They were getting odd error messages such as the instance cannot be found. Others disconnected when releasing from their corpse after a wipe. The most curious was on the Omnitron encounter. When the first boss mob reached 50 energy, it did not trigger a second. Eventually it ran out of energy and powered off without spawning any more bosses. I’m pretty sure someone declared we dps’d too hard that we broke it. Needless to say, we didn’t break it. If you get this bug, don’t fret too much. Just get everyone out of the instance and come back in. After that it was all smooth sailing. I tanked Chimaeron, Atramedes and the Twin Dragons for the first time and one shot them! Go me… ugh, I mean us… go us!

So you might be wondering, is there a list of known issues with patch 4.1? Why yes, yes there is. Blizzard was nice enough to post them HERE – a location which should have more current issues as time goes on. I’ve also included the entire list after the break, at least as it was at the time of this posting. Also check back on this blog in the next couple days for info on the new instances! (more…)

Are You Ready for 4.1?

All indications point to 4.1 coming tomorrow 4/26/11. You are not prepared! Or are you? Wow Insider has a pretty comprehensive guide to 4.1 HERE. Of course there is a ton going on here most important of which is NOT a new raid instance. The Firelands raid and the associated Hyjal healing will likely come with patch 4.2. This means that unfortunately, there’s probably still no dailies in hyjal. If I discover I’m wrong and the Hyjal rep dailies ship with 4.1 I’ll be sure to get a guide going pronto. Of course, we are getting new heroic dungeons, the Looking for Guild system, and a veritable ton of class/instance/gear balances.

One thing I’ll make sure to do tonight is prospect all my Obsidium/Elementium ore, cut the uncommon gems, and vendor them. Notes indicate that uncommon gems will no longer vendor for 9 and will end up being a much lower amount. This will drastically lower the value of the gems that aren’t used for select craftables or the JC daily as well as lowering the price of the ore they come from since there is no longer a high “minimum” prospecting value. Is there anything else you’ll be doing at the last-minute to prepare? Finishing gearing an alt to be ready for the ilvl 346 required new heroics? Something else?

You can find the most current patch notes on Blizzard’s blog HERE.

Daily Thoughts: An Interesting Patch Note for Warriors & PVP

I put up the original 4.1 patch note text HERE and you can find updated notes on blizzards blog http://us.battle.net/wow/en/blog/2356431. Although there are a handful of other changes from the original notes (shown in red on their blog) there’s one in particular that I think could potentially be a sign of things to come.

  • Colossus Smash now ignores 50% of a hostile player’s armor (PvP), but continues to ignore 100% of a non-player character’s armor (PvE).
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    4.1: No Raid?

    According to Eurogamer and their interview with Blizzard lead producer J. Allen Brack, the “players were not sufficiently advanced through the raid content that shipped with third expansion Cataclysm in December to handle the challenge of Firelands”. So myself  along many others falsely predicted this raid coming out in 4.1. The interview says they’ll probably release it with patch 4.2, but they’re also considering having smaller content patches instead of just big ones. Of course, we’re still getting the new Zul’Aman and Zul’Gurub as 5 man heroic dungeons that will drop 353 item level loot.

    Daily Thoughts: My Favorite Part of 4.1

    OK. So we’re getting a new raid – the Firelands. We might even be getting a second new raid in patch 4.1, which some theorize is the War of the Ancients raid. My main, a Paladin, is finally going to see Divine Storm add holy power, which should solidify our ability to put out competitive AOE numbers. These changes and a host of others don’t excite me near as much as a pair of little changes for rogues. Did I say little? I meant supermassiveomgforpvpfuntimes.

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    4.1 Patch Notes

     

    *Edit – Since this old post is getting a lot of attention from players looking for patch notes I wanted to link the current notes here – http://us.battle.net/wow/en/game/patch-notes/ptr-patch-notes . – Feel free to let me know if you see a more recent set of notes on Blizzards site.*

    Finally, the long-awaited patch notes for 4.1, the first major Cataclysm content patch, have been made available. In addition to the notes below, I’m pretty sure we’re going to get the Firelands raid to kill Ragnaros and probably another one – both dropping tier 12. In later posts I’ll probably go into some of these changes in more detail but for now here’s a few of my personal favorites from the patch:

    Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets. – Hurray for more Paladin AOE potential.

    Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed. – Non-rogues that PVP are crying right now… crying tears of blood in preparation for all the incoming deaths.

    The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log. – Cause that was really annoying.

    Continue on to see the patch notes in their entirety.

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    Patch 4.1 and Confirmed Hyjal Daily Quests

    *Edit* Seeing as this old post is still getting a lot of views – I wanted to redirect people to more recent information. Check out THIS and THIS for more updated patch 4.1 info and the patch 4.2 trailers (which include dailies) respectively.

    A recent post of mine mentioned that daily quests would be coming, though I wasn’t entirely sure when. I went back and checked the information (credit to Wow Insider’s blog for confirming) and there will be a new daily quest hub added to Hyjal in patch 4.1. The term ‘hub’ suggests  it will contain several  repeatable quests, similar to deepholm or Tol Barad, and unlike the pair of solitary quests available in Uldum for Ramkahen reputation. Those of you dying to grind Hyjal rep for the great loot they offer, but don’t want to put on a green tabard and hit up dungeons should finally be satisfied.

    Other content this patch will add is the Firelands raid, where we will kill Ragnaros for good, and a 5 man underwater dungeon in Vashj’ir. I’d imagine Firelands will be tier 12 raiding gear.  Also, the Enhanced dungeon maps is expected to make it live in 4.1. Dungeon maps should be more detailed, including boss lore, abilities, and loot.