When Elder Scrolls: Skyrim first came out, I played the hell out of that game. While I had seen other ES games, Skyrim was my first. It was gorgeous, flexible, full of freedom and adventure. I remember thinking…”this would make a great MMO”. My dream for ESO was Skyrim with other players in it. In some ways, I got my dream, but it was all too shortsighted. (more…)
[read to the end for some tips on bugged quests]
The first day went mostly as one would expect. The downside of playing the beta is that the launch becomes a little bit less of a surprise. I created a Daggerfall Covenant Nightblade (as I had leveled most in beta). Of course, a large point of why I played in the beta was to identify what I’d like my “main” to be for the actual game, but it takes a little out of the new abilities. However, I was able to make a few different decisions regarding my talents and quest choices. Even as a Nightblade, which essentially the “rogue” character, I immediately went into archery in lieu of starting off with dual wielding and wasting skill points as I did in the beta. Once I hit level 14 or so, I’ll probably pick up another weapon and start using it a little to prepare for the weapon swap ability that comes at level 15. The swap skill also swaps all slotted skills so you can have two totally different builds for the different weapons.
The Good (more…)
This actually was going to be used for something else a week or so ago, but it didn’t end up going that way and I wanted the article to be read.
On the whole, it feels like Deathwing has already brought a personal cataclysm and world-changing chaos to each of my characters. I don’t mean to say that this change is all bad. Like the revamping that will hit each zone of Azeroth come Cataclysm; many talents, abilities, interfaces and more have been added, improved or plain removed from the game.
- 310% flying is now in reach of everyone with 5,000 gold (4,000 rep discount). A lot of people, myself included, haven’t been lucky in getting a group to finish hard mode runs to get their 310 drake before patch.
- 100 Gold for dual spec. Been wanting to try healing but haven’t wanted to cough up 1,000 gold or lose that DPS main spec? At 100 gold, dual spec is now available to most players who want to diversify their characters.
- No more spell ranks! Finally we have reached a point where that one alt with an off spec will no longer get spammed with RankWatch every time it joins a group. Once you learn a spell or ability it will scale as you level so you don’t have to remember to make sure the most recent version is sitting on your bars.
- Shorter talent trees just feel a little bit empty. Not getting a point every level is a bit disappointing while leveling. Also, due to the shorter trees, characters under level 69 cannot get their “31” point talent. This leaves several classes and spec’s somewhat gimped of spells they used to have while leveling. My 64 warlock greatly misses haunt. As of 4.0.1 and before cataclysm, as level 80’s we’re unable to reach very helpful talents in other trees.
- The time for healers getting dungeon queues is higher than before. The time it takes to replace a tank is also delayed as tanks are hesitant to join instances with threat being somewhat inconsistent still and a general unfamiliarity with new abilities. Although not as bad as the 40+ minute que times to get into a battle ground the first couple weeks of the patch, most times I’m trying it’s still 25-50% longer than it was before. Maybe people are just unconcerned about PVP until rated bgs?
- Bugs, glitches and lag. All this is normal with large or content patches, but a couple of weeks or so after patch and I’m still experiencing random bugs. My warrior’s +5% crit buff has not displayed since patch and the inability to load dungeons at random, for examples.