Those anxiously awaiting patch 4.0.6 should be happy to know that this patch should be hitting the live servers tomorrow. This includes the redefining of how many players constitutes a “guild group”, fixes and adds to the “luck of the draw” buff, adds some balance to Tol Barad and Strand of the Ancients, makes Retributions mastery possibly their best stat, along with a plethora of other class and instance changes. This patch has seen a ton of revisions already – you can find the most current after the break – with more possible by the time it goes live. I’m pretty happy with the changes overall. We should see some class balance, random dungeon finder groups might be a little more manageable, and did I mention the buff to retribution? Continue on for the most recent patch notes (as of this posting) in their entirety.
The buff we receive for being in groups with random party members through the dungeon finder system is getting buffed, says Ghostcrawler – the leader systems designer of Wow. Each party using the dungeon finder system will see a 5% buff to health, healing and damage for each random member up to 15% increase. This should make pugs a significantly easier process, at least in terms of gear, organization, and skill needed to complete them. In the post GC also comments that the 5% buff we should have been getting already was broken and only working in some dungeons. 4.0.6 is bringing all sorts of goodies. Check the full text out after the break. (more…)
The above chart was featured in a WoW insider Scattered Shots article, you can see the full article HERE.
Notice retribution at the very bottom of the raiding dps specs. Now, this doesn’t include the traditionally low raiding performance “pvp” specs such as subtlety rogues, but ret pallies are still easily 25% below the top performing dps spec and also lower than the next lowest by almost 1,000 dps. Naturally, I’d love to run around topping the meters, but balance at least is much preferred to the current state of affairs. Did we paladins despair though? Of course not! We knew at some point the useless mastery would be reforged into something we wanted, at least a little, and boost our dps. Blizzard, in their infinite wisdom (is always wisdom when they’re buffing your class right?), also buffed our bread and butter attack, Crusader Strike. Check out the paladin class changes.
- The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
- Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
- Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
- Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
- Hand of Light (Mastery): A percentage of the damage done by Templar’s Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
- Repentance is no longer broken from damage done by Censure (Seal of Truth).
- Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.
The two biggest changes we have here are the 20% more base damage to crusader strike and our mastery changing. Mastery is now a passive holy damage buff to key attacks and our old Divine Purpose talent has become the same as what Mastery was. Depending on what this percentage ends up being, we could see a very significant boost to damage. This mastery also gives blizzard an easy knob from which to tune our DPS if it’s ever too low or too high. Holy paladins are also probably a little excited about the slight buff to divine plea which provides an extra 2% mana (3% talented) over a shorter time span.
I’m really excited to see ret damage come up to par with our other dps pals and for the first time was considering copying my toon over to a test realm to see the changes first hand before they went live, alas, the page isn’t currently loading. Maybe there’s a bunch of other enthused paladins clogging up the internet.
The rest of the 4.0.6 patch notes can be viewed HERE.
As of this writing, servers are still down, and I’m not on a computer with WoW anyway, so I can’t see all the massively redesigned zones in Azeroth. I can’t make a tauren paladin or personally check out any of the changes happening today. What I can see though, are the patch notes for patch 4.0.3a, which contains a ton of class changes along with the shattering of the world.
Good news for those who wanted to try out their new race/class combos along with the option to race change existing characters to one of the new pairings, as soon as WoW is live you’ll be able to do both of these things. This does not include worgen/goblin toons which won’t be available until Dec 7th at cataclysm’s release. Also, I’m pretty excited about the 20% reduction in leveling experience required for the 70-80 leveling bracket. I might get around to finishing up my level 72 rogue before cata after all. Join me after the break for more, including some class specific thoughts.
World of Warcraft Client Patch 4.0.3a
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un…testrealm.html