Daily Thoughts: Raid Healing

For those who haven’t read much of this blog so far, my main is and has always been a Paladin, raiding mostly as Holy. Also, my raiding experience is almost entirely limited to Wrath content. To summarize my credentials as a healer: Tank Heals. I’ve healed tanks through multiple pack trash pulls, bosses that could easily two shot the tank, and many other challenges. A Holy Paladin in wrath though, isn’t really expected to heal the raid. Of course as a good little healer, I help with raid healing when the tank isn’t in a high damage phase, particularly helpful when I had the Glyph of Holy Light that added a healing “splash” to nearby players. Last night I took my Shaman into VOA 25 and, as one of only 4 healers, discovered more toons than just tanks take a lot of damage.

Ok, so I was aware that there can be plenty of incoming raid damage, but as a Paladin it was never really my responsibility. I probably floundered a little on that first raid on my Shaman. Fortunately it was VOA and not really difficult for a raid with today’s gear and talents. As a first time raid healer, I had a little bit of trouble prioritizing the people to heal. I also spent a decent amount of time on the tanks since we didn’t really have healing assignments, not helping my overall certainty of what to do. Essentially I went with a priority healing target rotation of tanks > everyone with low health > everyone else. Since I’m sure the other 3 healers probably operated with a similar plan in mind, this caused a lot of overhealing. I suspect the healing assignments during a progression raid would limit a lot of those wasted heals. Even in a more organized 25 man raid though, there could easily be 3-4 raid healers. I usually don’t see specific group assignments so I wonder what limits that wasted overhealing?

Overall it was pretty fun. There’s really a lot more going on when I’m personally worried about 23 players as opposed to 1 or 2 of them. I especially enjoy not wasting globals on the guy who absolutely won’t move out of the fire, particularly when the boss is dead and the guy stands in the fire from 100% health to dead. I just stood there, watching. Is it that hard to get out of the fire?

Daily Thoughts: The Resto Shaman

If I were standing in front of a crowd of WoW players, instead of writing a blog, and posed the question, “Who here likes getting Halls of Reflection as a random queue with a pug?”, I’d probably hear crickets. Except maybe the one masochist of a player near the back whose cries of agreement would quickly be snuffed out by lamentations of those around him. I’ve heard of those who suffer from severe flash backs of wipes cause by people who physically are unable to understand “line of sight” or those who still believe if you just wait behind the Lich King, he’ll leave without killing you. Maybe I’m being a little over dramatic with the description, but most players, myself included, at least groan a little when they chance into one of the hardest and least pug friendly of WotLK instances.

Then here’s me. Fresh resto shaman rocking a mix of cloth/leather/mail instance drops (very few from ICC 5-mans) and a PVP shield. My gear sports sparkling green quality gems and is completely void of enchantments. Go ahead and cry ‘cheap’ all you want, but I’ll be upgrading every piece within a few hours of playing. You’d think perhaps the gods of WoW and RNG might have some pity on this noob shaman, but no. Halls of Reflection will be my very first test of healing…

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Daily Thoughts: Fears of the Cataclysm

I must admit; I’m a little bit afraid of the coming end of the world.  No, I’m not afraid of 12/21/12. I am though, somewhat, of 12/07/10 – the Cataclysm release date. Although the recent patch 4.0.1 brought about most of the major mechanical changes, Cataclysm will see the effects of those realised along with a host more. I going to talk here about healing/mana regen, sky rocketing health totals, and a couple other things.

I probably should add potential spoiler disclaimers to my posts, so here’s one for this. If you don’t want to risk spoilers for Cataclysm, you probably shouldn’t continue.

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Daily Thoughts: Why I Rolled a Paladin

I was going to write a little about healing on the new resto shaman, but I didn’t really play the resto shaman any today. Well, I did one wintergrasp, but it doesn’t really count towards getting a grasp on my class and spec. I have a different topic in mind, inspired by a post made by a guild member that you can find the link Corath’s Blog – Melee State of Mind. I started to wonder, since it’s been a few years now, why a Paladin?

My very first Warcraft toon was actually a warrior, who since has become my 6th and most recent level 80. I played him to about level 26 back in the middle of Burning Crusade and quickly lost interest. Despite the heavy armor, I took a lot of damage and had to stop and eat often or waste gold on potions. I don’t much like stopping or wasting gold so I moved on to a class that felt like everything my warrior was – with heals. I tend to play plate-wearing burly monstrosities of power when I can in a game. Now I had a character that could not only wield a great 2 handed weapon, he wore heavy armor, hit really hard, and could keep himself alive. Perfect. This Paladin became my first max level character shortly after Wrath launched. I played him almost exclusively for a nearly a year, dabbling only occasionally in alts.

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A Few More Random Thoughts About 4.0.1

This actually was going to be used for something else a week or so ago, but it didn’t end up going that way and I wanted the article to be read.

On the whole, it feels like Deathwing has already brought a personal cataclysm and world-changing chaos to each of my characters. I don’t mean to say that this change is all bad. Like the revamping that will hit each zone of Azeroth come Cataclysm; many talents, abilities, interfaces and more have been added, improved or plain removed from the game.

The Good:

  • 310% flying is now in reach of everyone with 5,000 gold (4,000 rep discount). A lot of people, myself included, haven’t been lucky in getting a group to finish hard mode runs to get their 310 drake before patch.
  • 100 Gold for dual spec. Been wanting to try healing but haven’t wanted to cough up 1,000 gold or lose that DPS main spec? At 100 gold, dual spec is now available to most players who want to diversify their characters.
  • No more spell ranks! Finally we have reached a point where that one alt with an off spec will no longer get spammed with RankWatch every time it joins a group. Once you learn a spell or ability it will scale as you level so you don’t have to remember to make sure the most recent version is sitting on your bars.

The Bad:

  • Shorter talent trees just feel a little bit empty. Not getting a point every level is a bit disappointing while leveling. Also, due to the shorter trees, characters under level 69 cannot get their “31” point talent. This leaves several classes and spec’s somewhat gimped of spells they used to have while leveling. My 64 warlock greatly misses haunt. As of 4.0.1 and before cataclysm, as level 80’s we’re unable to reach very helpful talents in other trees.
  • The time for healers getting dungeon queues is higher than before. The time it takes to replace a tank is also delayed as tanks are hesitant to join instances with threat being somewhat inconsistent still and a general unfamiliarity with new abilities. Although not as bad as the 40+ minute que times to get into a battle ground the first couple weeks of the patch, most times I’m trying it’s still 25-50% longer than it was before. Maybe people are just unconcerned about PVP until rated bgs?
  • Bugs, glitches and lag. All this is normal with large or content patches, but a couple of weeks or so after patch and I’m still experiencing random bugs. My warrior’s +5% crit buff has not displayed since patch and the inability to load dungeons at random, for examples.

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Daily Thoughts: More Paladin Changes Incoming

Here’s some changes from one of the latest beta builds. Playing around with my holy spells a little bit and checking the tool-tips, these seem to be in place on the live servers as well. So what does this mean to you Holy Paladins? 30% increased base healing from all of your main heals. Read the changes and I’ll get to some explanations after.

  • Holy Radiance‘s effectiveness now diminish on targets farther than X yards away.
  • Divine Light base healing has been increased by 30 percent, from 8,538-9,512 to 11,100-12,366.
  • Holy Wrath now scales from 61 percent of spellpower, up from 30 percent. Base damage is reduced by 22 percent, from 3,122 to 2,435.
  • Exorcism now scales from 34.4 percent of spellpower or AP, up from 15 percent. Base damage increased by 15 percent from 2,343 to 2,741.
  • Flash of Light base healing has been increased by 30 percent, from 5,313-5,961 to 6,907-7,750.
  • Lay on Hands no longer restores mana.
  • Holy Light base healing has been increased by 30 percent.
  • Beacon of Light now lasts 5 minutes, up from 1 minute.
  • Mastery: Illuminated Healing now absorbs 10 percent of the amount healed, up from 8 percent. Now lasts 8 seconds, up from 6 seconds. Each point of mastery increases the absorb amount by an additional 1.25 percent, up from 1 percent.
  • Holy Shock base healing has been increased by 30 percent, from 3,033-3,285 to 3,943-4,271.

Outside of large base healing buffs to FoL, HL, DL, and HS, there’s a handful of other small nerfs and important buffs. Small nerf to the range on Holy Radiance, though who really cares? We want big tank heals, not weakish AoE heals on CD. We also lose the mana return from Lay on Hands. While this is technically a nerf to the spell, the new glyph allows for the spell pretty much puts it right back in, so we’re sitting good still. The biggest news here is the buff to our mastery. Not only does it absorb more than before up to 10% of the healing done from 8, it lasts two seconds longer. Each point of mastery is 25% more effective as well, potentially making it pretty worthwhile to stack some mastery through reforging.

Although Holy gets some use out of the buff to exorcism should help rets dps out pretty well with about a large increase to its scaling and base stats. Hopefully I can take these and test them out, but I’ve been a little more focused on gearing my new resto shaman. Having a lot more fun there than his other spec, enhancement. Probably some updates on that tomorrow!