Southern Barrens Gallery:
There’s some crazy things going on here. There’s a pretty good sized horde/ally clash going on, lots of shattered land, weird tentacles that are reminiscent of old gods. Gotta check these pictures out, and then go look at it for yourself!
Durotar & Northern Barrens Gallery
Not too different from before.
I must say I’m digging the new look to org. This feels horde.
As of this writing, servers are still down, and I’m not on a computer with WoW anyway, so I can’t see all the massively redesigned zones in Azeroth. I can’t make a tauren paladin or personally check out any of the changes happening today. What I can see though, are the patch notes for patch 4.0.3a, which contains a ton of class changes along with the shattering of the world.
Good news for those who wanted to try out their new race/class combos along with the option to race change existing characters to one of the new pairings, as soon as WoW is live you’ll be able to do both of these things. This does not include worgen/goblin toons which won’t be available until Dec 7th at cataclysm’s release. Also, I’m pretty excited about the 20% reduction in leveling experience required for the 70-80 leveling bracket. I might get around to finishing up my level 72 rogue before cata after all. Join me after the break for more, including some class specific thoughts.
World of Warcraft Client Patch 4.0.3a
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un…testrealm.html
I have to open with this: By the time I finish writing this post, I should have Wrathful Gladiator’s Decapitator . This will not be acquired through any particular PVP skill on the warrior, but through grinding of BG’s, WG, and random heroics. It costs 2550 honor and is the best a warrior can get outside of drops from ICC. Even with resilience wasting a stat for a PVE player, the damage on the weapon and pure attack power (324 AP) is nothing to scoff at. Keep in mind this is the item level 264 version and the 277 version is still only obtainable with rating. Feel free to correct me if I’m wrong on that last bit, but I don’t have enough honor points on any toon to attempt to buy the 277 version now.
It’s good to be able to say that Fury Warriors can still do great competitive DPS even with the rage normalization and loss of ArP.
Ruby Sanctum: Halion
Halion is not a friendly fight for a Warriors meters, especially when asked to switch to the physical realm and the twilight realm during the last phase. Fortunately, it is otherwise a pretty easy fight for melee dps. In the first phase, and if you are topside during the third phase, it is a standard dragon tank-n-spank with some fire to not stand in. In the second phase, and if you are in the twilight realm during the third phase, it’s also a standard dragon fight with purple fire to not stand in. Melee gets it easy inside the twilight phase because when the orbs connect their frickin’ laser beam, we can keep dpsing at basically full strength as we move to the side to not be cleft in twain. Also, the trash can be a little bit fun leading up to Halion.
Fury DPS in ICC is pretty much just bloody buckets of fun. With 10k dps on Marrowgar and 12k on Saurfang, I’m able to do very satisfying damage. Keep in mind, I’m not decked out in 25m gear on my warrior. As of this raid he was only using a 251/219 weapon set. Without a ranged slow or easy stun, Fury doesn’t really end up having a “job” during any of the fights in ICC. Interrupt Deathwhisper, deal with the correct adds on Putri, Valinthria, and LK (all same as any dps class really) and do mindless, raging dps. It’s a nice change coming from heals as a main spec. For me, doing dps in a raid is a lot more relaxing than heals for most content. Admittedly, with how ez-mode much of WotLK content is, healing can end up requiring less attention than dps. As for all the hardmodes that we’ve attempted so far, only Putricide has proven difficult. I think we had 4 wipes on him during our first round of attempts. Outside of him, we’ve cleared all bosses in HM except Princes, Sindra, and the big LK. Princes shouldn’t be too much trouble when we get around to them, but so far we haven’t done any attempts.
Today is a good day to be fury, though the future does hold a great many uncertainties. Can we hold back cleave spam on trash in order to not break CC and get our faces smashed in cata instances? Will blizzard nerf us into the ground while they laugh on the yachts? Is that guy named justinbieberz in trade chat really Justin Bieber? The last one easily scares me the most. Only time will tell. For now, keep careless smashing your face into things Fury Warriors, it’s why GC gave you big pointy helmets.
For those classes I left out of my blogging resource post the other day, I’m going to my best to provide you a link to a good read, just for you. Yes, you personally. Here is Pt. 2, Pt. 3 should be out in a couple of days.
Death Knight: http://runeforgegossip.wordpress.com/ – “A Death Knight’s perspective on raiding, guild-membering, and other World of Warcraft activities”. I believe a writer from this blog also took the time to correct my baddie frost rotation in a comment on another of my posts.
Druid: http://wow.danomatic.com/thedailydruid/ – This seems to be a pretty awesome collection of druid posts for all druid specs and is set up in an organized and very attractive layout.
Hunter: http://www.warcrafthuntersunion.com/ – Pretty much THE definitive hunter blog. If you’re a serious hunter, you should be reading this.
Rogue: http://pverogues.blogspot.com/ – A blog with rogue PVE as the main focus, as if the name didn’t make it obvious. Looks like it’s a pretty active and current blog.
Pt.3 will have Warriors, Mages, Warlocks, and Priests (in no particular order). To that end, feel free to comment any good blogs you know for these classes, even if it’s a self plug or shout out for a friend. If you feel there’s a particular blog for a class I’ve already covered that absolutely should get some face time with the readers here, also don’t hesitate to leave that blog link in a comment.
I’m probably taking my fury warrior to RS and ICC10 HM tonight, so I should have a post up with some feedback on that over the weekend. See ya!
Have you ever wondered why exactly you need to collect 8 random flowers or kill 10 gnolls/troggs/wolves/etc? Do you know why you killed Malygos? Or the guardians of ulduar? Or all those orcs in Hellfire Ramparts over and over again? Sometimes I wonder about these things. For Lich King content, since that is when I really started raiding and doing instances, I’m pretty aware why I’m killing most of the bosses I’ve been sent to dispatch. On the other hand, while leveling or questing, I pretty much take the quest and read just enough to glean what I’m supposed to be doing and start doing it. I have almost no idea why I’m in most of the pre-70 instances. Most players probably don’t care the reason they are questing, the ones who might care that they are out doing “good” assume that the quest givers, being friendly NPCs, are good and want the best for the world. This isn’t the case everytime. Sometimes, the results of the meddling of we adventurers can cause pretty disastrous things.
I really enjoy the faction pairs that let us choose which side we’re killing and which side we’re helping. In Sholazar Basin, we get to choose between the Frenzyheart Tribe and the Oracles. At first you do quests back and forth between the two and are eventually faced with choosing. Although some may like to get exalted with both (and I hear there is some way of doing that, not sure how), I like that we at least get a choice. Elsewhere in Northrend we get pitted by the Kalu-ak against local wolvar. As far as I know, there isn’t an option. You either help slay wolvar and generally mess up their business (including stealing their pups) or skip the quest area. Who says those Kalu’ak are the ones deserving our considerable services? You might have sided with a tribe of wolvar in sholazar and would like to be able to do the same here? No such luck my friends.
As I mentioned before, some of our deeds done through our relentless questing for knowledge, glory, and topping the meters can have dire consequences. There’s a series of low-level quests involving morrowgrain. *Minor spoils incoming*. I can’t recall if it is revealed in-game what these quests do, but through reading about the Stormrage novel, I learned these herbs we were gathering we being used to poison Malfurion (the leader of the Night Elf Druids, general bad-ass, and savior of the world). Yet we blindly chose to gather and turn in. What else might our actions have cost us? One theory is that it may have cost us…the entire world (of warcraft). *Sort of spoilers incoming*. The titans that shaped Azeroth into a world of life an order battled the Old Gods and although beat them, knew they were too integrated into the world to be removed without harming or destroying it. Cosmic beings of immense power knew better than to kill an Old God, but what did we do? We killed Yogg Saron in Ulduar. Yes it was a Monster that has spread is influence and corrupted people, creatures, and even the ground itself possibly all over Azeroth, but maybe it was also part of the fabric of that world. Maybe killing Yogg Saron destabilized Azeroth. Are all these events going on in-game now with elementals invading caused by Deathwing just preparing to come out. Or is Deathwing taking the opportunity caused by the after effects of our meddling?
So be it kidnapping Wolvar pups, gathering deadly herbs, or killing beings integral to Azeroths survival, us players, adventures, continue to press on with blind faith that we’re fighting the good fight. Or maybe it doesn’t matter cause, hey, at least we got the lootz.
If you play WoW or read about video games in general or even saw this MSNBC news article, then you probably have heard about the Red Shirt Guy who “out nerds every nerd ever“. If you haven’t yet caught on to this mini-net meme, read this The Girl Plays WoW post about it. I also have to have to give her blog credit for showing me this autotune version of the famous blizzcon 2010 event. It is far too catchy for its own good.
For those who haven’t read much of this blog so far, my main is and has always been a Paladin, raiding mostly as Holy. Also, my raiding experience is almost entirely limited to Wrath content. To summarize my credentials as a healer: Tank Heals. I’ve healed tanks through multiple pack trash pulls, bosses that could easily two shot the tank, and many other challenges. A Holy Paladin in wrath though, isn’t really expected to heal the raid. Of course as a good little healer, I help with raid healing when the tank isn’t in a high damage phase, particularly helpful when I had the Glyph of Holy Light that added a healing “splash” to nearby players. Last night I took my Shaman into VOA 25 and, as one of only 4 healers, discovered more toons than just tanks take a lot of damage.
Ok, so I was aware that there can be plenty of incoming raid damage, but as a Paladin it was never really my responsibility. I probably floundered a little on that first raid on my Shaman. Fortunately it was VOA and not really difficult for a raid with today’s gear and talents. As a first time raid healer, I had a little bit of trouble prioritizing the people to heal. I also spent a decent amount of time on the tanks since we didn’t really have healing assignments, not helping my overall certainty of what to do. Essentially I went with a priority healing target rotation of tanks > everyone with low health > everyone else. Since I’m sure the other 3 healers probably operated with a similar plan in mind, this caused a lot of overhealing. I suspect the healing assignments during a progression raid would limit a lot of those wasted heals. Even in a more organized 25 man raid though, there could easily be 3-4 raid healers. I usually don’t see specific group assignments so I wonder what limits that wasted overhealing?
Overall it was pretty fun. There’s really a lot more going on when I’m personally worried about 23 players as opposed to 1 or 2 of them. I especially enjoy not wasting globals on the guy who absolutely won’t move out of the fire, particularly when the boss is dead and the guy stands in the fire from 100% health to dead. I just stood there, watching. Is it that hard to get out of the fire?