Ashes of Creation: Big Expectations

We’ve seen games heralded as “the next big thing” or a “WoW Killer” for years upon years. So far, nothing has killed World of Warcraft and we rarely even get a new big thing. Sometimes, in the worst case, we don’t even get a thing at all as upcoming MMO’s often never launch due to complications or financial constraints given how large and expensive developing this sort of game is – particularly for indie developers.

So here we have Ashes of Creation. It’s an independently developed upcoming MMO. It has more going against it than for it. The market is saturated with MMOs: WoW, ESO, FF14 & Runescape dominate the market, and there’s dozens if not hundreds more eating up little slices of the potential player base. Each game brings with it a their take on the genre – their own unique trait or gimmick. So what does AoC bring to the table that is unique? And what is it that has players expectations so high? What has people willing to spend $500 to get into the first alpha tests?

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Ashes of Creation: First Thoughts

When I first learned about this game, it seemed alright. I put it on a list of upcoming games to watch and kinda moved on. Then, I heard some odd things about their battle royal mode that they kept messing with when everyone was wanting more information on the MMO and felt like maybe it was going in a weird direction. Add it to the list of probably dead on arrival games (or dead before arrival, in some cases). However, I saw this video (embedded above), a video that many, many people apparently have watched and enjoyed, including Asmongold and Summit1g. And after I saw that video, well, it’s back on the top of my interest list for future game releases. This in development MMORPG has such broad focus including: PVE, PVP, crafting, politics, religion, exploration, world building (literally). I’m going to discuss some of the things that really set this apart for me after the break.

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