Daily Thoughts: More Bad News For Scribes

I just read that Enchanting Vellum, used to put enchantments down on paper so the enchanter can mail/sell them, is now going to be available from the Exchanting Vendor. It appears to have a measly 9s 50c cost. This is officially the nail in the coffin on inscription’s vellum market. This is a little disappointing to me with the change to make all glyphs permanently learned, scribes have precious few things that will create repeat business. Even the level 81+ dust of disappearence (the new vanishing powder for changing glyphs) sells at the inscription vendor for 10g, effectively putting a cap on the potential profit that scribes can get from making it.

Fortunately, we’ll still have our darkmoon cards/decks. Check the following links for each type.

Str > Agi > Heal > Tank > Caster

A more optimistic opinion of inscription heading into cataclysm can be found HERE. That WoW Insider link has a few more of the things inscription will be able to make listed there as well.

Daily Thoughts: The Resto Shaman

If I were standing in front of a crowd of WoW players, instead of writing a blog, and posed the question, “Who here likes getting Halls of Reflection as a random queue with a pug?”, I’d probably hear crickets. Except maybe the one masochist of a player near the back whose cries of agreement would quickly be snuffed out by lamentations of those around him. I’ve heard of those who suffer from severe flash backs of wipes cause by people who physically are unable to understand “line of sight” or those who still believe if you just wait behind the Lich King, he’ll leave without killing you. Maybe I’m being a little over dramatic with the description, but most players, myself included, at least groan a little when they chance into one of the hardest and least pug friendly of WotLK instances.

Then here’s me. Fresh resto shaman rocking a mix of cloth/leather/mail instance drops (very few from ICC 5-mans) and a PVP shield. My gear sports sparkling green quality gems and is completely void of enchantments. Go ahead and cry ‘cheap’ all you want, but I’ll be upgrading every piece within a few hours of playing. You’d think perhaps the gods of WoW and RNG might have some pity on this noob shaman, but no. Halls of Reflection will be my very first test of healing…

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Daily Thoughts: Fears of the Cataclysm

I must admit; I’m a little bit afraid of the coming end of the world.  No, I’m not afraid of 12/21/12. I am though, somewhat, of 12/07/10 – the Cataclysm release date. Although the recent patch 4.0.1 brought about most of the major mechanical changes, Cataclysm will see the effects of those realised along with a host more. I going to talk here about healing/mana regen, sky rocketing health totals, and a couple other things.

I probably should add potential spoiler disclaimers to my posts, so here’s one for this. If you don’t want to risk spoilers for Cataclysm, you probably shouldn’t continue.

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A Few More Random Thoughts About 4.0.1

This actually was going to be used for something else a week or so ago, but it didn’t end up going that way and I wanted the article to be read.

On the whole, it feels like Deathwing has already brought a personal cataclysm and world-changing chaos to each of my characters. I don’t mean to say that this change is all bad. Like the revamping that will hit each zone of Azeroth come Cataclysm; many talents, abilities, interfaces and more have been added, improved or plain removed from the game.

The Good:

  • 310% flying is now in reach of everyone with 5,000 gold (4,000 rep discount). A lot of people, myself included, haven’t been lucky in getting a group to finish hard mode runs to get their 310 drake before patch.
  • 100 Gold for dual spec. Been wanting to try healing but haven’t wanted to cough up 1,000 gold or lose that DPS main spec? At 100 gold, dual spec is now available to most players who want to diversify their characters.
  • No more spell ranks! Finally we have reached a point where that one alt with an off spec will no longer get spammed with RankWatch every time it joins a group. Once you learn a spell or ability it will scale as you level so you don’t have to remember to make sure the most recent version is sitting on your bars.

The Bad:

  • Shorter talent trees just feel a little bit empty. Not getting a point every level is a bit disappointing while leveling. Also, due to the shorter trees, characters under level 69 cannot get their “31” point talent. This leaves several classes and spec’s somewhat gimped of spells they used to have while leveling. My 64 warlock greatly misses haunt. As of 4.0.1 and before cataclysm, as level 80’s we’re unable to reach very helpful talents in other trees.
  • The time for healers getting dungeon queues is higher than before. The time it takes to replace a tank is also delayed as tanks are hesitant to join instances with threat being somewhat inconsistent still and a general unfamiliarity with new abilities. Although not as bad as the 40+ minute que times to get into a battle ground the first couple weeks of the patch, most times I’m trying it’s still 25-50% longer than it was before. Maybe people are just unconcerned about PVP until rated bgs?
  • Bugs, glitches and lag. All this is normal with large or content patches, but a couple of weeks or so after patch and I’m still experiencing random bugs. My warrior’s +5% crit buff has not displayed since patch and the inability to load dungeons at random, for examples.

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