In Shadowlands, the weekly mythic+ cache is being replaced with the great vault. I shared my initial reaction of their first post about it (and got a correction by a commenter), wowhead has gotten more information, including an actual example of how it works. I’ll summarize a bit of what they said, along with providing a link to the original post after the break. Having seen clarification, there are parts of what bothered me that were my misunderstanding, however, most of my main issues still linger…
In BFA, your highest mythic dungeon completed in the week determines the loot from the cache on Tuesday. There may be some observation bias here, but in my experience the loot that drops from this cache carries exclusively poor stats, bad corruptions, and was the slot you got last week. Part of the problem is the MASSIVE pool of items that can drop from this cache in that it includes every eligible piece from all dungeons across the expansion. As it is now, you need only complete one dungeon at +15 or higher (higher for more of certain currencies) and you get the maximum level of loot drop.
The current iteration of the Great Vault has some basic similarities. It will give you one piece of loot based on the level of content completed that week. This is where it immediately varies, though.
As you can see, there are up to 9 possible choices to earn, 3 from each of raiding, mythic dungeons, and pvp. The current speculation tends to assume that the choices will either be A: All from the mythic dungeon loot pool, or B: Each tier pertaining to the content from which you get the choice. As in, the top 3 choice options, when unlocked, will be raid loot, and so forth.
- Raiders get a loot box too
- PVP loot box takes half as much conquest
- More options helps reduce the impact of RNG
- Filling this out could feel like a mandatory chore to do
- People finished with heroic and working on mythic prog will feel required to go back to heroic to get 10 kills
- PVP box used to be seperate, so for someone who does keys and PVP, loot just got halved on Tuesday.
- Needing to run 15 keys in one week is ridiculous
- If the 3 raid slots comes from raid loot, could you get end boss loot by only doing the first 3 bosses each week?
- If all the loot comes from the m+ loot pool, does that put people running mainly m+ at a major gear disadvantage?
- What will the relative item levels be compared to now?
- What changes are coming?
Why I’m Still Not a Fan
Right now, this box is one of the most important places of gear acquisition in the game, being a source of BiS gear for every player group and the only source of such gear for those outside of the highest end raiding and PVP. The massive RNG currently leads to some serious, regular, downer moments for a lot of players. Obviously, we still have a lot of questions about gearing in general, including how the pacing will feel for getting it, what the best sources will be, etc. I’ve been having discussions about this for days, speculating on the impact of this. One of my biggest concerns is the very common response I’ve gotten of “worst case scenario, it’s going to be just the same as now”. If that’s even on the table, it’s completely unacceptable. Having best in slot gear come once per week out of a ridiculously large pool of options, meaning you could literally wait for longer than the entire expansion and never see your 475 BiS feels… less good, for sure. My main got his 8th pair of 475 gloves today, despite having 3 slots that have NEVER seen a 475 drop. Not just that I have slots that could get upgrades, better itemization, better corruption, or something cause that’s also true, but that out of 11 options, 3/11 have gotten nothing and 1/11 has gotten 8x drops. At best, it’s a clunky system to patch holes in other issues. At worst, it’s the end of the line for progression for a large group of players and a major demotivating factor in the game.
If the new system is “just the same as now”, it will be a major thorn in Shadowlands side that has been festering for an expansion already. However, I actually think it will be worse than now. You either grind for each of the 9 options (which would feel even worse if nothing good was among the options) or grind only what you’re comfortable with and then have potential regret for not doing what you “need” to, to be optimal. It’s lose/lose.
What To Do?
The easiest solution – make the extra loot chances just happen. This at least diminishes the the RNG without adding yet ANOTHER grind to accomplish it. The relative power of loot from each tier of that still needs balanced, but… that’s an issue in any scenario where there’s different types possibly existing there.
My preference – remove the weekly loot box. Just remove it. The best gear should come from the content we’re actually doing. You can farm this by aiming for those specific dungeons or bosses and use your bonus rolls appropriately. If they’re worried, give us an extra bonus roll each week or make one bonus roll guaranteed to drop a piece of loot.
Outside of either of these, I think it needs adjustment from it is now and will probably see several iterations AFTER it goes live. From my discussions, I’m really one of the few people who dislikes the change, but I feel that many people are underestimating the problems of the new disappointment box – because now you have to grind for it.
Source: WoWhead post.
*Edit* They’ve now changed the dungeon requirement to 1-4-10 and the PVP to 125-350-875. New wowhead post here. I still don’t think this is good enough for most of the same reasons already listed above, however, I won’t make a new post about this until/unless more significant changes are done.