Polls: Video Games Youtube Channel

A friend of mine is considering starting a YouTube channel about video games (practice towards a career option). I thought I’d do them a favor by posting some polls to see what you (potential viewers) would like to see.

So come one and all! Make your voice (or click) heard! This is your chance to help encourage (or stop) a new gaming channel and it’s content.

[polldaddy poll=6785994]

[polldaddy poll=6786008]

[polldaddy poll=6786003]

Feel free to leave any other feedback in the comments – what would make you follow a YouTube channel?

Daily Thoughts: Did MoP Really Kill Alts?

I’ve read a lot of posts since Mists of Pandaria was released that Blizzard killed players ability to have max level alts (multiple characters) and have to wonder what merit there is to those arguments. As a player who had leveled one of every class to max level I can safely say that I feel a similar burden of almost any altoholic. My goal is always to have my characters raid ready (at least entry-level raids) and took all of my 10 characters into raid finder at least once. So here we find ourselves in Pandaria, a land with endless adventure (or work as some call it) and an additional class. Blizzard removed the cap on daily quests and made reputation gains important, added pet battles, added challenge mode dungeons, put 3 raids in the first tier, added scenarios, added a farm (ridiculously addictive somehow) on top of what we already had. With so much to do, is there any time for alts? The answer that I’ve found: Maybe. (more…)

Daily Thoughts: Brawler’s Guild Woes

Upcoming patch 5.1 is bringing with it a lot of changes and new content. One of the most controversial items seems to be the Brawler’s Guild. Despite the first rule of Brawler’s Guild being “don’t talk about Brawler’s Guild”, there is a lot of talking going on – primarily about the way that a player can gain access to this content. For those who don’t know anything about this feature, here’s the description from the patch notes:

Brawler’s Guild

  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
  • Players will prove their skill, and increase their rank with the Brawler’s Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
  • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.
  • As their Brawler’s Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
  • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler’s Guild veterans as they wait for their own turn to fight.
  • If this is your first night at Brawler’s Guild, you have to fight.

Black Market Auction House invitations means that only the wealthiest players will have access to the Guild at first and has some people upset. I think it’s awesome and can’t imagine a better way to handle it.

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Daily Thoughts: Too Easy is Still Too Easy

I finally got a chance to get into the second half of Mogu’shan Vaults as looking for raid (along with the first few bosses on normal mode as well, but that’s for another time) and I found the bosses to be much more interesting. These encounters were such that completely ignoring the mechanics may result in death (unlike the first half) where I kept my finger near the “Raise Ally” skill to bring up a tank or healer that may have died – cause we’d need them alive to win.

The first boss I landed on was the last one. The group had wiped on that encounter previously though we had little trouble collecting our loot that time. It did at least give me the impression that everyone had to at least catch on to what was happening or the healers would have trouble keeping up. After getting into my next group and passed the first bit of trash, the actual first boss was a little tricky if the group isn’t paying attention. Half of the team was dead before the boss fell. The second boss, Elegon, is a titan defense machine those is a little unlike those we’ve encountered before. This was the only boss we wiped on. Most of the raid, maybe, fell to their deaths, or something. Otherwise, the fight was tough but manageable. It as well ended with the raid looking like it might fall over if there were a small gust of wind.

So, if these fights were of appropriate difficulty for a raid finder situation, then why is this post about things being too easy still? Because the first half is still, ridiculously, too easy. Sure, raids typically get progressively harder as you go down the bosses, but even raid finder bosses shouldn’t be as much of a set of pushovers as the first three were – particularly given the raid is still pretty new and people don’t know it yet. Maybe I’m mistaken, but I’d like to think that most gamers (of really any type) want some sort of challenge as part of their enjoyment. Instead, the first half of MV shows people it’s a place to go to get free epics then it’s a slap in the face when the second half makes them work for it a little. Although I’m hopeful that future raids don’t aren’t such a walk in the park (which may be insulting to the difficulty of walking through a park), I can’t quite understand why these particular bosses were balanced this way. Any ideas?

Daily Thoughts: To Need Or Not To Need – A Dungeon Loot Discussion

There are two main camps with very different rationale regarding dungeon loot etiquette – specifically in looking for dungeon (LFD) groups. These dungeons are queued up with an interface that, after a wait (much shorter for tanks and healers), dumps you in a dungeon with random players. Chances are you’ve never seen these other players before, they’re probably from a different server, and you’ll probably never see them again. Then, along with this new-found group of temporary companions, you proceed to trounce a bunch of enemies, bosses, and hopefully collect some loot. Here is where the issue comes into play. In a LFD group, the “Need” roll, or highest priority option, is limited solely by class. A Paladin in the group, regardless of the role they’ve chosen (tank, healer, or DPS), can roll need for plate tanking, dps, or healing gear (including rings/necks wither either intellect, strength, or tanking stats). The two camps of thought vary dramatically at this point. One side thinks that it’s okay to need on anything your class can use, anything at all that is an upgrade (as is allowed by the game system) while the other firmly believes that some courtesy should be shown and the player should limit their need rolls to the role they have chosen (unless the gear is not needed by the player filling the role). So which side is right and which side is a selfish, entitled, wanker?

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