WoW: Top 5 Ways to Improve the Garrison

WoWScrnShot_121314_235830

Let’s face it – Garrisons are a huge part of World of Warcraft now. They’ve been made a focal point of Warlords of Draenor and, overall, seem to be a pretty big hit. My guild is constantly joking during raid about needing to go back to the garrison to check missions. Okay sort of joking. Well, fine I just hearthed during our break. It’s okay we have a warlock to summon me back. But, even with a feature that’s actually doing well (See: Not Ashran), there are always some areas we’d like improved. While personally I had hoped that this feature would be account or server wide so all of my alts could play in the same space others have asked for things such as more plots for more buildings. While, expansion is likely to happen eventually (6.2), there are probably some ways it could be improved now. Let’s discuss! (more…)

Warlords of Draenor Secondary Stat Changes

wow secondary stats warlords Easily among the aspects of Warlords of Draenor that I’m most excited about are the changes to stats. Not the item squish, mind you, that I still have some reservations about, but the secondary and new minor stats. As you’re likely aware, if you’re here reading an obscure gaming blogs WoW Post, several stats have been removed entirely. Dodge, parry, hit and expertise are gone. I’m very happy with the removal of hit and expertise. Those stats always felt so limiting. It was never a “boost” to reach their respective caps, just a pain when you didn’t and it always caused such touble in choosing gear. I’m a little more torn about dodge and parry. While I agree they weren’t very “fun” stats, they did provide a little something in making a tank feel like a tank and not just a dps with threat. I’m curious to see what tanking abilities and passives are added to make up for the loss of passive mitigation from the stats. The new stats, however, seem really fun. Follow after the break for a full list. (more…)

Problem with Warlords Premise

warlords-of-draenor-1920x1200

I’ve been doing some thinking, some pondering, some soul-searching over the plot line of the new expansion… and I really don’t think I like what I know so far. In previous expansions, we fought incredibly powerful and epic enemies. In BC, we fought Illidan who was a massively powerful mage who dedicated his life to power and combat, was granted extra power by demons. He was the first of his kind – a demon hunter and was thousands of years old. We may or may not have been prepared. In WolLK, Arthas was a Paladin, who was effectively merged with a Shaman/Warlock, infused with demon power, given amazing gear and had the power over death. Come on. In Cataclysm, Deathwing was the freakin’ aspect of earth granted power by the titans and corrupted (and possibly empowered further) by old gods. In MoP… we got an orc who only a few years before was basically mopey kid in Outlands who couldn’t have fought off the average basic campfire. While the enemy in Warlords doesn’t seem to be quite as insignificant as Garrosh, I don’t expect the epicness of previous expansions. There will be spoilers below, continue at your own risk. Also, check out the end of the post for the Warlords trailer. (more…)

Warlords of Draenor: Garrisons

SW4J61L9OHN81383777583524

One of the biggest and most anticipated features coming in the next WoW expansion, Warlords of Draenor, is the Garrison. I want to take a moment to discuss what we do know about the Garrisons, what we don’t know, and to make a plea to Blizzard about their design direction for this (at the end of this post).

The Basics

Garrisons are essentially player housing (which I probably said at some point wouldn’t happen), but are filled with awesome that gives them a purpose far beyond a place to park your character in private. Blizzard has this to say about them: (more…)