Easily among the aspects of Warlords of Draenor that I’m most excited about are the changes to stats. Not the item squish, mind you, that I still have some reservations about, but the secondary and new minor stats. As you’re likely aware, if you’re here reading an obscure gaming blogs WoW Post, several stats have been removed entirely. Dodge, parry, hit and expertise are gone. I’m very happy with the removal of hit and expertise. Those stats always felt so limiting. It was never a “boost” to reach their respective caps, just a pain when you didn’t and it always caused such touble in choosing gear. I’m a little more torn about dodge and parry. While I agree they weren’t very “fun” stats, they did provide a little something in making a tank feel like a tank and not just a dps with threat. I’m curious to see what tanking abilities and passives are added to make up for the loss of passive mitigation from the stats. The new stats, however, seem really fun. Follow after the break for a full list. Secondary Stats
- Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
- Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
- Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
- Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
- Versatility: (New) Increases damage and healing, and reduces damage taken
- Spirit: (Unchanged, healer-only) Increases mana regeneration rate
- Bonus Armor: (New, tank-only) Increases your armor
Minor Stats
- Movement Speed: (New) Increases your movement speed
- Indestructible: (New) Causes the item to not take durability damage
- Leech: (New) Causes you to be healed for a portion of all damage and healing done
- Avoidance: (New) Reduces your damage taken from area-of-effect attacks.