Daily Thoughts: Some Jewelcrafting Tips & QQ

I’ve been making money hand over fist selling WotLK uncommon and rare gems since the middle of WotLK. It was a massive cash-cow and once I got a little bit of gold saved up from farming ore, prospecting, and selling cut gems I switched to buying ore and speeding up the process by a metric ton. Although I also eventually had herbalism, alchemy, tailoring, blacksmithing, inscription, and enchanting, nothing ever came close to the sustained profits from selling those WolTK gems for me – and still hasn’t. (more…)

Daily Thoughts: A Brief History of Me – TBC

I started WoW midway through The Burning Crusade after a friend/roommate offered to buy me the game if I’d play. Prior to this, the idea of spending reoccurring money to keep playing a game seemed ridiculous. Although I enjoyed Warcraft 2 and 3, I thought, “why would I keep paying for one game when I could just buy a new one every few months with the money I’d be spending”? But, given that the initial cost was zero and the first month was free, it became a fairly no risk decision to give it a try. So I created my account, made a warrior, and was a terribly bad noob.

My recruiter was horde so naturally I followed suit. This is something I am eternal grateful for because who wants to be dirty alliance? (At first I wondered if bashing alliance could be bad for reader retention, insulting half of players and all… then I remembered Alliance can’t read – they only communicate through garbled letters and occasionally say “me luv u”.)  My class choice was fairly split between Paladin and Warrior. I wanted a beastly, 2-handed axe wielding monster of damage output and eventually decided on an Orc Warrior. My first choice was ThornDrumheller after a character from one of my favorite book series, but it didn’t work out. I had recently watched 300 and took my next choice and named this fresh orc “Threehundred” on account of not being able to use numbers in a name. This was a first among a great many bad decisions that I made on my noobish trek through beginning WoW.

The warrior began (and still is actually) as a fury warrior. Without too much direction after the first few levels (and a couple of RFC runs when able) I eventually learned dual wield and promptly ran around with a dagger and a shield. In my defense, the dagger had the best damage I’d found at the time, and it just seemed to make sense that I’d live longer wearing the shield. He struggled all the way to level 26, eventually dual wielding daggers, and found himself in Hillsbrad. After 26 grueling levels, having to stop and drink repeatedly, I parked him in the Tauren Mill Inn and never played him again. Ok, so I did eventually, but that’s a later story. I liked the overall feel of the melee damage dealer but wanted self heals. Naturally, I moved onto my Paladin.

Back in TBC, you didn’t have to declare a talent tree ahead of time. You could sort of pick points as you went along. I sort of picked points that seemed immediately good regardless of the tree I was going down. I ended up mostly holy and the eventually had a proper holy spec. Of course, this was awful. I just didn’t know it yet. I quested about 40 levels in holy spec. This was a long, long grind. At some point real life got a little too busy and I ended up taking a long break from Wow. I think I was level 63 at the time. I never participated in any raids during this time. I did watch a friend of mine do kara and thought it looked pretty cool, but , level 63’s can’t raid.

Before taking my break, I also did a great deal of PVP both as holy and ret. I honestly probably would have hit max level during TBC instead of not getting there til later. Instead I left Paladin floundering in Outlands for a good several months, awaiting the day I’d return and bring it to greatness!…or at least max level.

Daily Thoughts: A Primer of Death Knight Tanking

Recently I posted a three part series about tanking Cataclysm heroics. I decided that only natural follow-up was to share a little of what I learned from my experience and how that applies to my previous experience tanking in back in WotLK. Tanking regular dungeons is pretty much the equivalent of tank Wrath heroics. If your healer is even somewhat coherent you’ll probably be fine. So regular dungeons don’t really need much strategy. If you do, however, have aspirations of taking your tanking to the next level then they are both a good place to gear up in preparation for heroics and also the perfect testing ground. This however isn’t a guide on how to get ready for heroics, it is instead a primer on what to do when you get there.

Step 1: Observation

This is an important step for any tank (it’s also not a bad idea for dps or heals either). Take note of your group. What is their gear like? Does the healer seem to barely have heroic blues at all or is he/she rocking raiding epics and 100k mana?  To take it a step further you could do an inspect and verify the gems/enchants on the healers gear. If they have gems and enchants, and they seem to be correct, then there’s a better chance your healer doesn’t suck. Next make a mental list of the crowd control abilities in your group. If you arrive at VP with another DK, a warrior, and a Paladin, you might have some trouble. With a good healer that is properly geared many dungeons can be done without CC at all, on the other hand, if your healer looks new you better make good use of any available CC. 

Step 2: Communication

This is really another important step for any tank. It’s a good time to state your intention to use (or in some cases omit the use of) CC. If everyone looks pretty well geared you might offer, “hey heals, your gear looks pretty sweet, think we could just power through this stuff”? If you are feeling more cautious or the healer prefers not to chain pull the instance, this is the point where you declare the CC ability/player with the symbol you’ll be using. Include the kill order symbols (skull>x>whatever). Try to be consistent throughout. If moon is sheep and square is trap, don’t switch it up later on. It can result in confusion and wipes. No matter what you declare skull is, people will always shoot at it. Try putting a skull on the healer and watch your dps go insane from confusion.

Step 3: The Pulls

So you’ve figured out what you have to work with and how you’re going to proceed. Now it’s time to actually pull some mobs. I’ll go over a single target or at least non-AOE-fest plan first. When using CC, it’s often a good idea to have one of your ranged CC options pull via their CC and pick the mobs up as they run towards the group. This way the free mobs are a little ways away from the controlled ones and you have a lesser chance of accidentally pulling them as you smash things on your keyboard carefully target and tank the mobs. Death and Decay is always a great opening move if there is more than 1 mob that you’re tanking AND you won’t pull controlled mobs. If you have marked a “skull” target make sure to grab that one first. I’ll typically start laying down my diseases on this one first, usually saving my Outbreak for an emergency disease refresh. If you have a caster mob that isn’t controlled, use Death Grip to grab threat and bring the mob away from the others.

Assuming you’re out of range of CC’d mobs use your pestilence to spread diseases (if there is more than 1 mob) to help threat on those targets. The main rotation you’ll be using as a DK tank is diseases > Death Strike (for mitigation/heath) OR heart strike for threat > rune strike (to use your runic power). Trash mobs won’t live long enough to need refreshing diseases most of the time. If you aren’t dealing with a large group or have controlled the excess mobs you shouldn’t find yourself needing to use any cooldowns.

For AOE pulls it is a little more complicated (sort of) and chaotic. Without any CC targets, DnD is ALWAYS the best opening move in a large group of mobs. It hits everything and does great threat. Keep in mind, this will NOT stop a DPS from pulling aggro on a single target but should make sure they’re all hitting you at the start. When pulling a tough AOE I’ll usually use my outbreak to save time getting diseases spread. My rotation ends up something like DnD>Outbreak>Pestilence>Some cooldown for survivability>Possibly a DPS cooldown for threat>Death Strikes for life>Blood Boil for AOE Threat. It is usually still a good idea to mark the initial kill target even on an AOE pull. If you can DnD then focus on one mob, you won’t have as much worry about DPS pulling off random targets and requiring you to taunt. Be prepared to use more cooldowns as needed depending on the skill and gear of your healer. AoE chain pulling is often the fastest and funnest method for a tank, but it can be very stressful on the healer. Make sure he/she is okay with that method or expect wipes or healers quitting.

Lions, tigers, Bosses – Oh My!

Death Knights seem to have it pretty easy on heroic bosses for holding threat and staying alive. For a boss you have a rotation something like Diseases>RS (if excess runic power)>DS or HS. I won’t open with outbreak on a boss since Icy Tough is pretty decent threat. The only real though in our basic rotation is threat vs survivability in heart strike or death strike. If you have a good threat lead use death strike as much as possible for the healing and the bubble and then death strike as a filler. Make sure to keep diseases up and use cooldowns in high damage phases or any time you seem to be at high risk of death. Use rune strike enough to not waste runic power and you’re golden. I’ll often use Dancing Rune Weapon with Runic Empowerment  and a DPS cooldown if I ever need extra threat or just for a nice burst damage. We DK’s have a great selection of cooldowns for pretty much every situation. Following these general ideas outlined in this primer and you shouldn’t have any problems tanking heroics…..except for bad healers, douche dps, and random acts of god. Good luck and happy tanking!

 

Daily Thoughts: Fears of Tanking – The Conclusion!

This is the third part of a series I’m doing on my fears of tanking Cataclysm heroics. If you haven’t been following along you can read the FIRST PART and SECOND PART now. Go ahead, I’ll wait. To quickly summarize for those too lazy to go back and read the past posts, I had expressed a general hesitation in jumping into tanking the relatively serious Cataclysm heroics, particularly with unsatisfactory gear. I finally decided on an acceptable gear level for tanking a heroic: An item level of 333 and at least 130k health. This coupled with at least the cheap versions of the spec appropriate gems and enchants should put me in a place for success – as long as I don’t suck!

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Daily Thoughts: An Interesting Patch Note for Warriors & PVP

I put up the original 4.1 patch note text HERE and you can find updated notes on blizzards blog http://us.battle.net/wow/en/blog/2356431. Although there are a handful of other changes from the original notes (shown in red on their blog) there’s one in particular that I think could potentially be a sign of things to come.

  • Colossus Smash now ignores 50% of a hostile player’s armor (PvP), but continues to ignore 100% of a non-player character’s armor (PvE).
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    Daily Thoughts: Fears of Tanking – Part 2

    In a recent post I divulged my fear of tanking heroics or at least my fear of failing as a heroic/raid tank. It’s a bit relevant to today’s subject so it might be worth a read. My death knight has finally reached level 85. I immediately queued for a regular to get my daily allotment of justice points and practice tanking some more. Naturally, I got Vortex Pinnacle (it’s my new Halls of Reflection) but the run was very smooth like most of the regulars I’ve done as tank. ALL of the dps even beat my damage done on each boss fight, a first for my dk. You might be wondering, “I thought you said you’d do heroics, pansy!” Well, I will, but…my gear isn’t ready. Not even the excuse I would use previously to myself, literally, I can’t queue for heroics yet due to item level. As I recall, 329 is the item level requirement to queue for a heroic and mine is only 323. Aside from that though, I started thinking. What really is the right gear level for running a heroic as a tank? Honestly I don’t appreciate when fresh 85 tanks who barely meet the gear required to queue at all are tanking for me. Usually they’re a strain on the healer to keep up, they can’t keep threat from the DPS so either there is deaths or if the DPS tone it down, things take a long time to kill. So when is it okay to start tanking?

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