Patch 5.3: Crazy Changes for PVP

Blizzard has really been doing an awesome job this expansion bringing us consistent, frequent, and meaningful patches. Upcoming patch 5.3 appears to be no exception so far. While, there are a lot of strange data mining discoveries so far (such as a spell for a third talent specialization) the biggest changes I’m seeing are to PVP. First off… hunters – gone! Second, resilience is being removed from gear. Finally, PVP will now feature gear scaling similar to challenge modes. Okay, so only two of those things is true. Follow after the break to see which and also the rest of the patch notes relating to PVP.

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The Valor Dance: Dailies, Reputation, Upgrades, Trouble

Mists of Pandaria has brought us a bit of a roller coaster when it comes to our valor points and how we acquire and speed them. In Cataclysm, there were very few changes (just the move from 1 dungeon per day awarding valor to 7 per week) and we essentially just did a few heroic dungeons, killed a few raid bosses, and spent our points when we had enough. In MoP, however, the valor gear was gated behind reputation which was gated behind dailies. Valor being unspendable before doing enough dailies has been much lamented by the player base. Of course, since launch, each patch has brought a new curve ball in terms of valor. Continue to see the different valor changes so far, the problems with those changes, and what’s coming up in patch 5.3!

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