See above custom intro video made for player Chinglish. It’s so epic. Continue reading
In case anyone needed this – it has the zones that each faction should be questing in by level and also which dungeons and adventures can be discovered in those zones. Really helpful!
I’ve been waiting patiently (I mean anxiously, angrily, cynically) for a beta invite into Blizzard’s Heroes of the Storm, their new MOBA game, for quite some time. My several of my guild-mates have gotten invitations to that along with the recent World of Warcraft: Warlords of Draenor beta. But little ole me has been left to my own devices and release level games only. Then suddenly, my roommate announces his WoD beta invite! “Blast”, I think to myself, then congratulate him (I mean called him things that I shouldn’t repeat on here). But wait!
It was a phony!
And I saved him from clicking on the links in his email and doing who knows what to his computer and account. After reminding him to check his battle.net and Blizzard launcher directly… there was no WoD beta account ready.
So, a friendly reminder to all. If you think you have a beta invite for any of Blizzards games (or really any other emails of any sort) go to the source directly and don’t click on things in your email.
So, I started to introduce this post by describing that I have, overall, mixed feelings about Wildstar PVP, then I realized it was two days later and I’ve spent all my time in battlegrounds. It gives a new perspective. Their system is, like pretty much every other system, flawed and I know I can be overly critical. But I have to accept that history speaks for itself and when I’m too busy PVPing to write about it, they must have done something right. Or I’m being mind controlled – in which case I still have to give props. Keep in mind, this isn’t from a max level perspective (yet), however I’ve done a good portion of my leveling from 10-30 in practice grounds. Though, even with my newfound appreciation for this aspect of the game, there are good and bad sides. Continue along for my thoughts on Wildstar PVP and a few tips! Continue reading
*Update: This contest has ended and a winner was announced on my twitter. But, keep checking back to this site for updates on my last key giveaway coming soon*
For lack of a more creatively attuned option, I’m giving away the second Wildstar Guest Pass in much of the same fashion as the first, with one simple twist. Comment here, leave your twitter handle (or sign in with twitter to post) AND give me an idea for a giveaway or contest for the my last key. The winner will still be chosen at random. See below for the full text of the “rules”. Continue reading
One of the games I’m most looking forward to is Destiny. It’s looked amazing in the past and looks no less amazing now. If only it came for the PC…
Nero… well, honestly I have no idea what’s going on. But this trailer looks very cool nonetheless. See it and the rest of them after the break. Continue reading
***Update – This giveaway has ended. Although we were a few short of the goal, I wanted folks to have a chance at the game. Check back at this site gaming.alternateimage.net or my twitter @AgainstTheFate for a chance at my 2 remaining keys. See the comments of this post and my twitter for the winner***
Along with some other cool pre-order bonuses, I have in my possession (or inbox, as it were) 3x 7 day guest passes for Wildstar Online. The person using one of these gets 7 days of free play to check out Wildstar. It’s worth it. I mean, it’s free, for starters. And the game is pretty fun. So want one? Follow after the break for the rules. Continue reading
Easily among the aspects of Warlords of Draenor that I’m most excited about are the changes to stats. Not the item squish, mind you, that I still have some reservations about, but the secondary and new minor stats. As you’re likely aware, if you’re here reading an obscure gaming blogs WoW Post, several stats have been removed entirely. Dodge, parry, hit and expertise are gone. I’m very happy with the removal of hit and expertise. Those stats always felt so limiting. It was never a “boost” to reach their respective caps, just a pain when you didn’t and it always caused such touble in choosing gear. I’m a little more torn about dodge and parry. While I agree they weren’t very “fun” stats, they did provide a little something in making a tank feel like a tank and not just a dps with threat. I’m curious to see what tanking abilities and passives are added to make up for the loss of passive mitigation from the stats. The new stats, however, seem really fun. Follow after the break for a full list. Continue reading